Category:Gentry
From Changeling Venue
The Gentry, the Others, the True Fae - the kidnappers and stealers of mortal lives. They are as alien and inexplicable as an ant might find a human. They gain joy from the manipulations of mortal lives, sometimes for good, sometimes for ill, but always with some lasting scars on the souls of the ones they steal away.
This page includes some of the Gentry responsible for the creation of some of our Lost PC's. Please don't repeat anyone else's ideas, and feel free to unify Gentry so that we have several well-connected ones! Make sure to include the ST or player contact information for each Gentry.
Abraxas, the 365-Fold Lord
Also called the Geometric Horror, the Paper Lord, and the Creased God, Abraxas may or may not be an actual member of the Gentry. In speaking with visitors to his realm, Abraxas claims to be a "simple student of mathematics," and insists that anyone could perform the seeming miracles he performs if only they would apply themselves and learn to "do the math." Those unfortunates who have been subjected to his lessons often conclude that Abraxas makes this claim simply to add to the torment of his subjects, by placing the blame for their ordeals on their own lack of discipline and learning.
Aftiel
The Endless Deep, The Stars of Light, Lord of Truth, Prince of Lies, King of the Twilight
An embodiment of the contradiction and unity. This dark Fae rules from a kingdom of twilight, of half-truths, smoke, darkness and light. Few have ever seen him directly and those that have seem to have been maddened by the experience. Someone that is only seen on the edge of your vision, never face on. Something that's felt, sensed, heard, rarely truly seen. Who's word flow with honey and vinegar. To listen to him is to be told lies within truths and truths within lies.
Contact: Emmanuel Betancourt aka Tito
Alasdair
A charming and roguish man one moment and a drunken, wrathful monster the next who preferred the company of young enslaved children and beautiful women. Upon capture he "stole" the name of the child so that they may forget who they were in hopes they would disregard everything of the human world and submit to his will. He controls a thieves guild and runs an extensive underground network that can find his servants in almost every corner of Arcadia. If the child lived to be old enough they were either sold to other Gentry's or rise within the ranks to discipline and lead other forgotten children in their own band of thieves.
Contact: Chelle Muth for more info or to make a background tie.
Arimech the Mad
A great scholar of the Fae, mired in an eternal and futile attempt to codify the logic-defying rules of Arcadian existence. Considered hopelessly insane even by other Gentry, Arimech's view of its own Changeling slaves alternates between detatched unawareness of their existence, to insatiable curiosity regarding their nature. Prone to conducting horrific experimental acts of vivisection, dissembling lesser beings and rebuilding them in new ways to satisfy its whims. Conducts its demented research from the labarynthine fortress known as the Black University.
Contact Frost for information and background ties.
Armsmaster
A Fae who kept his eyes out for those skilled in combat or with potential for fighting. Whether it be the jousting fields best exemplified by the Middle Ages and Renaissance or the gritty pugilistic style of the pubs and dirty alleys, anyone who showed skill would be examined and possibly taken. The Armsmaster was known for his interest in military strategy and would not infrequently craft military companies out of the ranks of Lost in his domain, sending them on campaigns against the warriors of other Fae. He would also put Lost into the gladiatorial pits across Arcadia, betting on the fighters.
Contact: Darcey Kunigisky for more info or to make a background tie.
Atropos
Atropos, whose name meant "She who cannot be turned", cut the thread of life according to the Moirai greek myth. A terrible old woman, mute and blind, she reigned on her domain in silent tyranny.
Contact: Chloé Vandal aka La Mouette
Aldebaran
Baron Strega the Elder, Lord of the East Wind
Holly Poppet’s Keeper was a renowned entertainer in the Great Halls of Arcadia. He didn’t think often of the needs of the human he had exchanged with a disrespectful sapling; she was left to subsist on whatever sustenance she could glean while in the stories on his stage. His Poppet was a possession, prized to be sure, but nothing more than a doll to be flung upon his stage to channel his subtle and fearsome magics as she danced out her role, then closed into a magical book and tossed into his traveling chest at the end of the night so he could concentrate on the wine and other entertainments his patrons offered in return. Now his Poppet is here, and his winds daily caress our world - though whether it's to locate her or to keep tabs on what he released when he cut the strings is a story he's currently keeping to himself.
His moods were as capricious as the winds that make up his demonic domain, and like all Fae the complicated etiquette by which he lived and dealt with others was just as devastatingly precise and impossible to endure if breached. His home was a mountain eyrie, and he kept many changelings (particularly Beasts of air, Elemental and Wizened) in addition to his Poppet. Contact: GA-010-D VST Lost or Sharon Yarbrough for more info or to affiliate your PC with this Keeper.
Amara, the Patroness
The Patroness is a "beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty." She kept a glade of beautiful slaves all talented in the ways of lyrical composition and dramatic display. The Patroness' domain was an idyllic Mediterranean glade of stone pavilions, olive groves, vineyards, and classical temples. The main attraction, however, was the outdoor ampitheater, where she laughed, cried, and enthusiastically applauded her slaves' performances of classical tragedies, comedies, epics, and re-enactments.
Contact: Jenny Stearns to affiliate your PC with this Keeper.
Arch-Duchess Lyshandrya
The Overlady, Her Omnipotent Illustriousness, Arch Duchess Lyshandra. The Exalted Butcher of Innocence. She holds her demesnes to give the other Fae a taste of their desire. She gives over to the illicit side of desire and accommodates her peers for various trinkets.
Contact: Clay Larrabee for more information or links. The chance of being in her demesnes is high... even if she wasn't your Keeper
Arden Chains
The owner of the most Famous Pit Brawlers in the whole Kingdom of Sol in Arcadia. He held onto two powerful brawlers Terus Ales a mortal Capoeira instructor who was stolen away about thirty years ago and a young man known as Vayne Cruxis, who became Terus Ales prized student.
Contact: Steven Stroud for more information or to make a background tie.
Balthazar
A seductive and callous individual. He instills the "puppydog" effect in all that come around him. You may hate him, but you can't get enough of his words. They make you feel better and worse about yourself than you have ever felt before and all you want is more. "His worlds flow like Honey"
Bramble and Lash Hunting Society
A Fae society of wicked gentlemen, taking pleasure in the capture of slaves who show characteristics of being able to survive “the Training” in order to have the honor to die as a Contestant in ”the Game”. Potential contestants endure a horrific decade of mixed acrobatics, strength training, sprinting, wrestling, distance running, torture, martial arts, starvation, and survival tactics all in order to bring sport and entertainment as they die to the gentlemen of the Bramble and Lash Hunting Society.
Once given a head start into the wild, every now and then a Contestant escapes Faerie, much to the ire of Hunters within the Society.
Do you know any of the surviving Lost who bears the mark of the Contestant? Do you know a Gentry who would be a member of this Society? Please inquire within.
Contact: Ricky Kramer to add your character as a Contestant or to link your Keeper as a participating member of this Society.
The Bright Lady of Pain
Shining brightly from within, this small beautiful child of Elfin appearance, exudes the sweet honeyed aura of pure sexuality in all of its darkest aspects. Standing no more than five feet tall, thin and waifish, clothed in shimmering silks that reflect her inner radiance. A seductive smile, and a look of pure desire reflects in her eyes. Many a changeling and Fae lord have fallen enraptured to all their darkest desires upon seeing her for the first time, she is always willing to play any perverse games they come up with, driving them deeper into dark places of their psyche, which they never thought existed. When at the point of ultimate release and pleasure, they find she is no longer their victim, but they are hers.
Once the tables are turned, they find that she owns parts of their soul. Parts that she toys with casually, as a cat toys with a mouse. Few who enter her childlike room ever leave of their own accord, and those that do are usually not the same being that entered before. Those she allows to leave, usually have a much darker version of what love and sex should be, and feel little remorse towards their victims, which they affectionately call their dolls. The only ones known to escape and not become the darkest terrors of humanitys psyche as a whole, are those who entered having felt True Love, that most wonderous of gifts.
But the Bright Lady of Pain even knows of True Love, and those who escape her and return to the mortal world find that she continues to toy with them, for in her perverse games, she knows all her lovers deepest secrets, and she delights in toying with the lives of her errant lovers True Loves. On a whim she has been known to take the form of their loves, take their True Love deep into the Hedge and create a fetch to take their place. While not as evil as some Fae Lords, she is far more painful to deal with, and wary the fool in love who crosses her, for she will do everything in her power to make his a solitary existance devoid of love and pleasure.
Contacts: Created By [Lee Holstein] Contact VST [Vern Utt] Contact DST [Abby Utt] for more info or for background ties
Brothers Three, The
Throughout the tales and rhymes used by parents to threaten their children into behaving runs the theme of three brothers. Whether it be three blind mice, three little piggies, or three billy-goats gruff, the three brothers went from adventure to adventure, parable to parable. The Brothers Three are cursed to never die unless all three fall victim to the same misadventure; but also, they continue to age after a fashion. Now, the three ancient and decrepit brothers have "retired" from their wandering and run a vineyard. This vineyard runs on the backs and toil of the Changelings the Brothers Three steal. The vintage they sell to other Gentry is simple: the hopes, dreams, anger, fear, sorrow and other emotions of the Changelings they steal, all bottled for consumption.
Contacts: Mark L. or KG for more info or to make a background tie.
The Archaeologist
"The Keeper of Lore" is one name among many he styles himself. Not unusually cruel or 'evil' in the traditional sense of Gentry, but uncaring of the changes he brings to his living 'discoveries'. He decides on some period in time and then grabs or lures those from that time, or knowledgeable about that time from later times and extracts all the information he can. Always making notes, writing in books, he records all the knowledge he can glean from a subject before releasing them back to the mundane world, uncaring of the changes in those humans.
Contacts: W. Robert Reed III for more info or to make a background tie.
The Butcherbird
Like his mundane namesake, this avian creature of song impales his victims on thorns for later consumption. Worse, he employs slaves in his vast kitchens, known as The Larders, and forces these poor mortals to create culinary masterpieces with the remains of their less fortunate fellows. Alternately seen as a literal bird, a Thoth-like man, or a corpulent tenor, the horror of this Fae's appetite is only outdone by the beauty of his songs.
Contact: Daniel Lustig for more info and/or to affiliate your character with this Keeper.
Celestina, The Lady in Blue
A beautiful but fickle lady, always garbed in shades of blue and always seeking some new trinket. One decade, it might be a mechanical doll for her tea parties, another, it might be half-mortal white elephant dancing girls. Her discards are usually tucked onto shelves out of sight, unless she gets bored and decides to reshape them into whatever her latest obsession is. Her short attention span is only rivaled by her temper, which tends to result in broken toys and bones.
Contact: Brenna Beattie
The Charm Hag
The Charm Hag rules from a palace of broken things – lying claim to all things that the other Gentry no longer find amusing. The halls of the Broken Palace are lined with dented suits of living armor, windows cracked and chipped, tapestries with fraying threads, and shelves full with broken toys and forgotten changelings. This lack of grandeur does not stop her from hosting the Others often – her servants often pressed into covering up the scuffs on the floor and smudges on the walls.
The Choir Empress
Multitudes of changelings, even those who escaped from other Keepers, have woken from nightmares of a many-limbed, many-mouthed horror and beauty that sang hymns and consumed all that was presented to her. Known to steal and gift changelings (sometimes the same ones) to and from the other Keepers, this enigmatic empress is considered one of the most alien and inhuman of all of the Gentry, causing many a servitor or lover to go slowly, inexorably mad from the cruelties and depravities of her niche in the Faerie.
Contact: Bryan M. Bowden for more information of background ties. Remember, changelings can end up with her at some point even if they have had or will have another Keeper.
Claviskín, Keeper of the Root and Thorn
Claviskín is a deeply bipolar being, fluctuating very suddenly and without warning between the realities of the monstrous Father Root and the life-giving Arbor Vitae. A master at imitating genuine human emotion, he may spend centuries convincingly playing a loving, fatherly, beautiful tree-being earning the love and adoration of his Changeling "family." But one morning, Claviskín will change entirely. He will awaken from his slumber and proceed to storm throughout his Garden, mutilating everything he finds.
By sunset, everything within his domain will either be dead or wishing it had died. The great Tree of Life is reduced to poisoned ash, and all animals and people are either shredded or driven insane by torture.
It is during this time of frenzy that many of Claviskín's Changeling servants attempt to make their escape. Some actually succeed.
Contact: Fancy Dan to make a background tie. Feel completely free to use this Keeper! I created him for other players to use, not me.
The Crimson Margrave
The Crimson Margrave is ruler over a Gentry pleasurehouse reminiscent of a hellfire club. The visiting Gentry are waited upon by Changeling courtesans while they watch Changeling gladiators fight games of predator and prey in nightmare arenas.
THE COACHMAN
Up at Piccadilly, oh!
The coachman takes his stand,
And when he meets a pretty girl
He takes her by the hand;
Whip away forever, oh!
Drive away so clever, oh!
All the way to Bristol, oh!
He drives her four-in-hand.
Contact: Gideon Crane, The Nevartell to make background ties. Feel free to use this keeper in your backgrounds. Ties good...
Comtesse Adeline Glace de l'Hiver Gelé, La
The Countess Adeline Glace has transformed her little corner of Arcadia into a permanent French winter. Her County in Faerie also, possibly subconsciously to its Countess, reflects her true personality. The Countess Adeline Glace is a fickle, wrathful ice queen. One of her favorite past times is watching and betting against other Genty on arenas in which Changelings fight, sometimes to their deaths. To dispose of would-be Lost who have bothered her the most and deserve the worst, she doesn't employ other True Fae, Lost or enter Changelings into arenas, she sleeps with them, killing them before the night of pleasure is finished. She is exceptionally beautiful and is usually seen in flowing dresses of white and various shades of blue.
Contact: Ramon Carrasco for more info or to make a background tie. We're always looking for background ties from the Countess!
Courtesan Carnalis
She is the seductresses of the Gentry. Not living in a manor or castle, she lives in the body of one of her ex-lovers which lays on a jagged mesa that reaches the clouds of Arcadia. She has crafted the arms hands into her towers, the mouth into her bedroom and eyes into laboratories. The legs have been made into the halls for her and the bowels were crafter into the prisons where she would keep her most dangerous fun. The smell of her domain is of sweat, rot and sexual tension. She has many entertainments and hobbies so to keep her suiters interests. Her most innovative nature has led her creation of the better fetch body. She has taken to making trinkets that can consume a piece of shadow to produce a fetch in an instant.
Contact: Jamin Pursell for more information or links. The those who wish to have been to her domain are always welcome.
Credna
While Credna is plain by the standards of the Gentry, she is still a sight of awe to humanity, shining with flashes of precious metals across every inch. Metal-smith and jeweler to the lords and ladies of Arcadia, he devotes almost all of her time to creating stunning works of jewelry and ceremonial weapons in gold, silver, copper, bronze and brass. He lives with two workers at a time, an apprentice and a journeyman student, purchased from Hedge slavers. The genders of the pairs are always opposite and Credna acts in strange subtle ways to hammer and forge beauty and perfection from her pupils as much as from his art.
''Please feel free to use this Gentry Artist or his/her works and students. Contact: Abby Peterson for background ties and/or more information.
Daimyo
Daimyo is the Japanese word for "lord." A vow of fealty binds Daimyo and servant for all eternity. The creature that calls itself Daimyo seems to be a very dark embodiment of what a feudal lord of Japan would be.
The Dark Knight
The mysterious the feel of the fight the rivers of blood this is what this fae lives for. Taken from the authurian legend this fae takes his charges from the battle hardened and the bloodthirsty and once they are ready places them in the "black armor" to fight as mercenary's for the other gentry fight each other.
Dark Mistress Siliva
Keeper of entertainers, Laughter is her medicine, her Tonic, and her addiction.
The Devil
Also referred to as "The Man at the Crossroads", most Lost are in relative agreement that the Devil must be one of the Gentry...because the only other alternative is too horrible to imagine. He dresses in a white linen suit and panama hat, a dapper man, our Devil, who hasn't felt the need to change his tune these many years. Few things betray his Fae nature; his eyes that burn with the fires of Hell, his ever shifting pandaemonic shadow, and the terrible smell of sulfur and brimstone that blows in the wind. But he's a game player, this Devil is, a man who'll give you a chance at fame and fortune if only you'll balance your soul on the razor's edge of luck and skill. But any man who's read his Scripture knows that there's no way to beat the Devil at his own game, and those that lose are brought back to Hell with him, to serve. Few have escaped, but late at night those that do cock their ears to a chill wind blowing from the South, and shiver at the sound of Blues guitar, and the baying of hounds.
Contact: Derek Burrow
The Director
Every Horror writer, movie maker, tragedy play write and sadistic tales of woe were inspired by dreams, nightmares or merely simple flashes of insight. Each of these were done by The Director. Always out looking for more "stars" to place into his plays or movies. His directions are all that matters. Every scene must be perfect ... and the definition at the time depends on The Director's whims. When someone wakes to write out the perfect horror story, play, movie ... there's a good chance that The Director merely showed them a scene from his books/plays.
Contact either: Anthony Macedo or Puck Sobal
The Dragonlord
In the Western mythology, a dragon is a force of chaos, evil and destruction. They are typically associated with greed, anger, and immense physical and magical might. The Dragonlord embodies all of these qualities, taken to their extreme - an unstoppable force that exists only to spread terror and death.
The Dragoon, Archduke of Terror
Dainreich the Dragoon, Archduke of Terror, Lord of the Blackthorn Wood. A being of terrible beauty and darkened demeanor, the Dragoon claims lordship of the darkest of woods, setting his manor in the very heart. Night by night he entertains his brethren with fete and soiree, and always afterward a moonlit hunt in the depths of his fathomless wood. Cloaked in the veneer and trappings of noblesse oblige, the Dragoon's veil barely conceals his feral need to hunt, to feel the fear of those around him and drink deeply of this eldritch draft.
Contact: Kenny Cole, Beth Moore, or Pouncy
Dread Lord of Trespasses
Enter if you would like to know more.
The Duchess Lexxstria
Old traveler’s tales tell of a seductive young woman that lures young men and women off with the promise of passions unmatched or that of a lost child that seems far from home wandering in the woods. This is the legacy of The Duchess Lexxstria. Taking the guise of a helpless child or an unearthly beauty, she lures her victims through the Hedge and back to her twisted playground of Broken souls, to become her servants, guardians, and playthings.
Duchess of Delirium Transcendent
A wretched Fae, something that could almost be the manifestation of the maddest man's nightmares.
Duke of Darkwater
Also known as the Drowned God, the pirate 'Davy Jones,' or by his own preference, the Dutchman, this ocean-based Fae makes deals that give his servants the very things they ask for - all of which are, of course, empty and withered - and the Drowned Duke laughs at the 'prize' labored for and won. He is Cthulhu in the depths, the great kraken, the death of sailors, walking the shores where ruined ships break asunder. Phrase your wishes very carefully... the sea is listening. (Feel free to use this Gentry; contact either Sean or Ree for character ties and add yourself to the Gentry's wiki)!)
Duke of the Nine Keys
The boogey man, terror in the woods, among other names. This small creature hides a malevolent and brutal intellect. He delights in taking children and abducting mortals and coming up with new and exquisite means of breaking them. He trades them to the rest of the others for favors. He delighted in rewarding those who turned upon other changelings and favored them until they displeased him. If his request were met with resistance he would in turn inflict the same tortures upon those he asked. He kept many pets that he used in his many and myriad games. He delighted in taking what changelings valued most and using it to hurt them. If one were to truly earn his ire, he would spend weeks creating the most agonizing tortures imaginable. He would showcase these performances with all of the showmanship of a circus ringmaster. He delighted in sending out his minions to capture errant changelings and torment them in his cages before releasing them again. Then he’d start the game all over and watch their hope be destroyed. It is said that Wilhelm was one of his favorites for a very long time until he caused his keeper to lose face with the other fae.
Contact: Tom Brown
The Elemental Lords
Namless lords of the four elements who battle each other in a never ending battle. Though when a Elemental Lord is vanquished many of the Lost escape. The Lord then regains strength and then aquires more people to turn into Elementals for the wars. Alliances between the lords are fluid and violent as nature herself.
The End of All Things
A force of destruction that might not even be a member of the Gentry. Called Abbalah by some, he is chaos made flesh. Even the other Fey fears He Who Waits at the End. He has never kept one of the Lost, but he has impacted the durance of many.
Jean-Florent Lejeune
The Count of Marks, Jean-Florent Lejeune, Architect of the Nine Forms, Apollonian Artiste
The Count fancies himself an artist and architect. He takes mortals from the realm and crafts them to the way he desires or envisions them to be. Oddly, he has a fascination with mortals and their ever-present humanity. Not only does he express this through his idolization of Renaissance France, but also in attempts to capture such humanity in his own art. Thus far, he has yet to succeed.
Contact: Stephanie Williams for further information.
The Eraser of Boundries
This curious Other considers himself a scientist, an explorer of the human psyche. He delights in taking individuals and changing them, breaking down the barriers between their emotions, blending them together until his subjects can no longer tell one thing from another: Good and evil, pain and pleasure, love and terror, reality and dream. The Eraser of Boundaries was destroyed when one of his creations escaped.
Contact: Tug Brice for connections before his death.
Enki of the Moldy Tomes
A Fae of unspeakable desire to know all, collector of mortal knowledge and treasures of antiquity, dealer in rumor and myth. Coming from the Sumerian and Babylonian periods, his only desire is to know more of the knowledge of all the ages, Fae and mortal alike. His choice of servants comes from the realm of academic prowess. He wants those that will research and toil in his giant library, but before they reach the library, they must be broken in the dungeon of unthinkable pain. Once he has found that his slaves have ended their usefulness, he sends them to the Hedge to die (or worse!) or just sells them to the highest bidder.
Contact: Justin Denslow
The Esurient Principality
Hunger incarnate. The Esurient Principality is a shapechanger, taking whatever form will allow it to sate its lusts and provoke want in others. When composed, it is a figure of godly grace and manners, poised in a manner that makes others do the wanting for it. When pushed to its limit, however, its grotesque core comes to the surface, driven into a maddening famine and seeking nourishment from any source.
Contact Justin Searles for more info and possible ties
Fuma Kataro
This creature is said to have been around before the invasion of the Yamato Japanese to Japan. This creature, an Akuma, is said to bring the Winds of Chaos with him whenever he appears. Many of the great riots, fires and mysterious mass deaths through out Japan's history is rumored to be do to Fuma. He is known to take individuals from this world and bring them back to his estate in one of the 10 jigoku (Hells) to be thrown in one of the 18 Chambers of Punishment or to be devoured alive by Fuma himself. Yet Fuma has been known to take a Mortal here or there as Pupils and eventually mold them into some sort of Akuma or Oni and released back into the Mortal Realms.
Contact Steven Stroud for more info and possible ties
The Factory
The humans had themselves an Industrial Revolution wherein people would build these large machines to do things for them and in the interest of efficiency and speed, sacrificed people to these dangerous metal beasts in droves every day. In the fevered nightmares of these surviving mortals, there is the Factory. An endless, gigantic leviathan that does something we'll never know by a process we'll never know. A ravening, consuming, finicky metal beast that opened it's jaws hourly to consume some poor creature that toiled only for its happiness. Cogs turn, pulleys grind, people are pulling, pushing, sweating, getting hurt, losing fingers, hands, heads. Giant pistons the size of overpass columns crash down in a primal staccato that heralds death a few times a week. Your only respite comes at the hands of a large iron bell that strikes twice in mechanical precision four times a day - with a whistle that lets you know if your shift is over. Serving it is the Foreman, a large, burly creature with a leather apron and a huge wrench. The Foreman has since disappeared, and it is rumored that his Varyn is responsible.
Fisher-of-Men
Fisher-of-Men is a piscine Fae of small regard and stature who makes a name for himself by acquiring objects and people of interest from the mortal world. Items are either sold to collectors or displayed in his traveling show, "Fisher-of-Men's Terrific Terrarium of Terrestrial Treasures and Terrors." (OOC Note: Feel free to use this Gentry.)
Contact: Steve N. for more details and ties.
The Fractured Lord
The broken remnant of the dream of a perfect ruler. Appearing as a human figure that has been shattered into a million pieces and then clumsily reassembled, the Fractured Lord is chaotic, changing in nature and demeanor from moment to moment. The only constant, in all its existence, is the pain it experiences itself and inflicts on others.
The Gardener– Tender of the Garden of Stolen Souls
Deep within the realm of the Fae lies a garden of incomparable beauty. That land that it grows upon is soft and malleable. There are no free creatures that exist within the Garden, only the many stolen souls of those that have been taken from the mortal realms. Each of them has been inextricably altered into a plant seen nowhere in the real world. They grow there tended by the land itself, for the land is The Gardener, and it's minions. The minions that The Gardener controls are called the ‘Harvesters’. They are used when The Gardener seeks to add more ‘plants’ to the Garden. At that time, it sends a Harvester out to collect a soul from the real world.
Contact: Spence for more details or background ties
General Steele the Mercenary
A hard, cruel taskmaster, the Mercenary is known for his discipline and skill both as a warrior and as a general. He is keeper to countless companies and cohorts, all trained mercilessly in the arts of combat. Those taken by the general seldom return from Arcadia, in part because their lives are often spent in battle, but mostly because disobediance among his troops is unthinkable.
Contact: David Blackwell for more details or background ties
The Gentleman
While his name is not a descriptor of his behavior, the Gentleman has always presented himself in immaculate and expensive historical dress. He has appeared to one taken as a handsome man dressed in tails and a top hat from the Victorian era and to another one as a Roman Senator. Which ever form he chooses, it is always a male historical figure who seems to have great wealth or power. He delights in collecting a variety of victims - some that remind him of different time periods and some merely as servants to attend to his daily needs. The tasks the Gentleman assigns are usually repetitive in nature (though they can change on a whim) and cause great agony to those who are unfortunate enough to be taken by him. The gentleman does not like losing his toys and will seek to recollect them.
Contact: Kerry Beckett
The Gluttons
The Gluttons are a group of Fae that live to do nothing but eat. They suffer from a never ending appetite and whether it be dead or alive, raw or cooked; its makes no difference to them, it will be eaten. They are both predators and scavengers, no morsel is too small or too large for their enormous girth.
Contact: Zach Scott
Glyrox, a Lord of the Goblin Hordes
Glyrox is one of the Lord of the Goblins. Little is known about him, other than he is at war with one of his neighbors. He takes mortals to twist into goblins and fill the ranks of his army. The war has raged for ages, with neither side gaining advantage over the other for any real length of time. Few are those that escape this member of the Gentry, as most are killed on the battlefield that is the border of his realm.
Contact: Eric Hughes if you wish to be one of the escaped, or would like to have your Gentry be his enemy.
The Goat
The personification of winter's darkness, the Goat is a monstrous creature who has left footprints in the myths and folktales of many of northern Europe's native peoples. Deep in the bowels of Korvatunturi, his Arcadian mountain fastness, he presides over nightly debaucheries of the most wanton sort, and the high changeling mortality rate of the festivities ensures that he spends many a snowy night seeking replacement thralls. Those who fall victim to his hunts are guaranteed a lifetime of terror-ridden anxiety, and those few who eventually escape his clutches are a maladjusted lot indeed.
Contact: Tony Perry for more details and to arrange background ties.
Gringlebutton
The Prince of Fools and Giant Amongst Dwarves.
A hideous little thing, Gringlebutton takes out his anger for the other Gentry by torturing those he has taken to fill his Mock Court. Others he uses as 'show pieces' or as stealthy agents to weaken his abusers' possessions.
The Headmaster
"Of course it is happening inside your head, Harry, but why on earth should that mean that it is not real?"
Instantaneously shifting between archetypal school principals -- the sadistic, the kindly, the oblivious, etc. -- the genres and forms he has explored in order to understand the notion of "a safe, happy, and productive learning environment" are, of course, numerous. From soul-crushing Victorian headmasters to pseudo-erotic German governesses, this Keeper loves to impale children on his ivory tower.
In some manifestations, the Headmaster appears as a balding man in his late 50's who reeks of whiskey, wearing an expensive but tasteless suit. In others, he is an obese, villainous old woman wearing a tent-like pink dress. Frequently, he is an old, wizardly pedagogue in voluminous robes living in a tall tower, a medieval castle-turned-school, or a fantastical university.
Since the 1980's, the Headmaster's preferred form has become more and more frequently that of famous fantasy-novel headmasters, namely Albus Dumbledore and Mustrum Ridcully, twisting the much-beloved fictional wizards created by JK Rowling and Terry Pratchett in their famous, immensely popular novels. Sadistic, manipulative, and paranoid in both forms, the Headmaster has terrorized his elite school of kidnapped children, faculty, and staff, who desperately try -- and always fail -- to satisfy the Headmaster's standards of perfection.
Contact Fancy Dan to make a background tie. Feel completely free to use this Keeper! This is in many ways a character created by J.K. Rowling, and Terry Pratchett, and anyone who has ever truly hated or feared a teacher. See also Doctor Houx, and Claviskín, Keeper of the Root and Thorn
The Hillbilly
The Hillbilly seems to be born of the stereotypical American hillbilly. He keeps a pack of Hunterheart coonhounds, and often steals mortals who resemble animals to make into prey for his pack to hunt. Favorite prey include goth boys/girls with black eyeshadow, girls dressed like playboy bunnies, and anyone wearing christmas reindeer antlers.
Contact: Graham Cull
The Homecoming Queen
"Oh my god, you are so pretty! You are the prettiest little girl I have ever seen!" is the last thing any female child will hear in the normal world if they have the bad luck to be found by the Homecoming Queen. She will only take the prettiest young girls for her homecoming court, making them over, and changing them like little dolls for all eternity...or until she loses one of them somehow. Her tantrums are legendary amongst the gentry...and more than often she breaks a few of her dolls during these tantrums...But that's why there are pretty little girls. If they're not there to be her dolls, why are they there?
Contact: Sam O'Beirn If you were a pretty little girl that got tired of being a play-toy for a spoiled brat.
The Huntsman
Tha huntes waeron swarte and micele and lardlice, and here hondes ealle swarte and bradegede and lardlice, and hi ridone on swarte hors and on swarte bucces....
So many who made it back have a story of the packs of hounds who chased them through the hedge on behalf of their keepers. This is the Huntsman of the Wyld Hunt and pity those who were run to ground by his hounds.
Contact: BJ McManus
Hypnos
Hypnos has styled himself after the Greek God of Sleep, in recent times he has claimed the moniker of 'The Sandman'
Contact: Tim Caisley
Ice Queen
The Queen of Ice was born out of dreams of mortal children playing on frozen lakes in the low lands, and was (and is) still sustained by glamour of children playing or competing on the ice in these areas.
She is born of hope, joy and envy, a being fiercely competitive that has slowly become corrupted. Now she is cold and callous, determined to be the perfect ruler of the frozen wastes she calls her dominion.
She will take mortals from any walk of life, as long as they will serve the general purpose she has in mind for them. She will take artists to make the huge ice sculptures in her gardens, or people to tend to her vast ice palace. Others might find themselves become her chamber maids, servants, entertainers, or members of her personal guard.
Failure to serve her will be punished severely, but those that have served her well she might eventually reward with their freedom when she feels the need has risen for them to be replaced.
Escaping the Ice Queen is possible, as she is a fickle being that finds it hard to spread her attention to more than one part of her domain at any given time. Changelings that escape from her will have to make sure their first try succeeds though, as those that try to flee and are captures are executed in a gruesome way to serve as an example for others.
Inspirations: - White Queen, Chronicles of Narnia
Escapees and former charges: - Random (Winter Court Hunter Heart) - Arthur (Winter Court Elemental Snow Skin) - Mister Sleete (Autumn Court Snow Skin)
Contact: mailto:lost.Belgium@gmail.com
Indrid Cold
Indrid Cold is said to be under an ancient curse that requires him always to know the future. Unfortunately, the true way of the future is forbidden to him, and he has no native means of discovering it. Thus, he has made ancient and secret pacts with Dream, and now wanders through the dreams of mortals and changelings, forcing upon them prophetic dreams which he then reads and analyzes, placing within his gigantic Map of Time.
Contact: [mailto: kinchcsp@yahoo.com Kinch Glisson]
Iofiel, Lord of Blades
Iofiel, the Lord of Blades, keeps a pretty and deadly court. No two captives have quiet the same shape, though each has a purpose somehow related to blood and steel. Not all of his captives are Fairest however...
Contact: Rowan Cota for info or links.
The Keeper of the Glorious and Radiant Host on High
A figure shrouded in mist and clouds whose face was that of luminescence and is the Keeper of many changelings all bound for the same purpose. The Glorious and Radiant Host on High were and still are a Host of illuminated winged changelings living in a floating palace in the Arcadian sky. These changelings were often hired out for tasks such as messengers, guides and decorative lighting fixtures. Contact Christopher Freeman for more details and ties.
The Keeper of the Perfumed Garden
The Keeper of the Perfumed Garden maintains a collection of changelings for his/her own entertainment. The Keeper seems to appear as the epitome of physical beauty for whoever looks upon him/her.
His/Her domain beyond the hedge resembles a pleasure garden of Indian and near Eastern design. It is filled with exotic and beautiful plants and creatures of all descriptions, but all of them have some aesthetic appeal, form, scent, color, texture, etc.
The Keeper’s captives are made into forms suitable to its entertainment, most are bent into resembling some mythic race or beast of eastern origin. Beyond physical transformation, he/she has them trained by her other servants to fulfill roles most suitable to their new bodies, musicians, dancers, athletes, love slaves, anything is possible, provided it will be entertaining.
Contact Alex Adragna or Gretchen Adragna for more details and ties.
Khrosuss, the Bestiarii
All of the athletical training talent of Bear Bryant mixed with the personal charm of Jabba the Hutt. Khrosuss trains exotic beasts of all kinds to fight each other for the amusement of his patrons. An artist of forced bloodlust.
contact Jay Peterson
Lady Mab - Patron of the Arts
So evil was this Gentry that even Arcadia could not contain her, and so she bled over into the myths and stories of the human world. For Mab, she enjoyed emotional manipulation and the feeling of having something over another. She used the art of theater to indulge both needs.
For those that were chosen by Mab to be in her Menagerie, there were two aspects to their 'job' in her service:
1) The Play - This was any play that Mab chose as worthy to bring about pure emotion and perfect moments. She does not want to see the moment of true love, she wants to see the moment of true loves end. Not the best an actor could do, but his breaking moment.
2) The Play Within - An assignment Mab would give while performing in the courts of other True Fae. The play within was a goal she wished her players to accomplish undetected. They acted as spies, assassins, traders of information, thieves or whatever Mab's dark heart desired.
Working for Mab was deadly. Should a member of her troupe disappoint, in either the play itself or the play within, they are likely ended. Perfection was required, whether as Author, Prop, Stagehand or Actor. If one was considered valuable, they might have been traded to another keeper rather than killed.
contact Sarah Berkley or M'lissa Wetherell-Moore for more details and ties.
La Maestra - The Embodiment of Music
It is said that Music Soothes the Savage Beast, and this is the truth where La Maestra is concerned. The Embodiment of Music, La Maestra does not often speak the spoken tongue, preferring to communicate in song and notes of music. Her realm is beautiful but it was the beauty of perfection without inspiration. It is cold and lifeless, but perfect and pure. Unable to create music herself ,she requires the songs of a Choir to give it life. To this end she will steal a vocal performer and build a Choir around them and their voice. So obsessed with the harmony of her Choir is La Maestra, that she has been known to kill members of the Choir if they miss a note. A Fickle creature, La Maestra's interest in a Songbird will only last so long, until she grows tired of them. As Only one Choir will be in existence at a time woe be unto the current Prima Dona and her Choir when this happens for the only choices then are death or an attempt to escape. Changelings under the durance of La Maestra will be performers with vocal skill and will have adapted their forms to have a better chance of providing music for their Master. ( Fairest Muses, Beasts associated with singing animals, Elementals attuned to crystal are examples )
Contact Charmain Hopkins for more details and ties.
The Lady Beneath the Waves
The Lady Beneath the Waves rules a domain in the deepest, darkest depths of the oceans. Her court is renown for its richness, splendor, and entertainments. A collector of all things beautiful, she also maintains a museum of relics and wrecks which humanity has lost to the sea throughout the ages, restored and preserved perfectly on the ocean floor. (OOC Note: Feel free to use this Gentry)
Contact Steve N. for more details and ties.
The Lady of Fog and Dust
The Lady of Fog and Dust is believed to be dead, though a few Changelings speculate otherwise. She reigned supreme for a century claiming the Central Valley of California as her own domain, riding out, side saddle on her black steed, coming with the winter fogs, and the once dust storms of the agriculture. Few other Gentry were brave enough to get in her way. Her infamy was well known as far as the hedge, where even Goblin Markets would not dare do business with one of her slaves baring her mark of slavery. All Changelings she captured had her mark burned and scarred into their flesh with her ichor dripping fingernail. She was known for her love of a good hunt, bringing Changelings into her service through seduction, chase, or simply an accident of the fog.
Those interested in using this Gentry please contact Chris DiAngelo as supervising ST of this NPC.
Lady Oneira
Lady Oneira is a supreme master of illusions. She finds great pleasure in creating and destroying entire worlds, always (as far as we know) while someone is trapped inside. Aside from Oneira's fantastic obsession, the only other constant about her is that she has none. She is unpredictable, in every sense of the word.
All that is known of Lady Oneira thus far is based on the accounts of one Changeling, Ella. It is not known if Oneira kept other Changeling companions trapped in worlds parallel to Ella's, nor how many she might have had. It would be fitting with Oneira’s inconsistent nature to treat each of her Changeling guests in an entirely different manner than what Ella experienced. For all we know, she might even be known by different names, therefore making it impossible to trace all her different identities back to her.
Contact: Katherine Navarrete
The Lady of the Sands
Lady Violet de LaGlace
Pain, suffering, humiliation. These are the things that Changelings kept by Lady Violet have learned. And in some cases, it has become such an important part of their soul that they no longer know how to live without them.
Contact Kaoru if you're interested in background ties or using Lady Violet in some way (or letting her use you ::grin::).
Lord Abaddon
A dark Fae whose name as flowed through time. Is he really a demon lord, or is that just the part he plays in history. The Dread Lord is a man that favors strategy in all its forms and lives to breathe the sounds and blood of battle. His stories have been told for eon, the favors he offers in exchange for service are as the legends of old. He leads his armies from his castle high in a rocky mountain over looking lands of blood and tears, sorrow and pain. (Feel free to use this Gentry; contact Harold for character ties and add yourself to the Gentry's wiki)!)
Lord-Admiral Jareth
King of the Goblins and commander-in-chief of the naval and airborne forces of Neshi of the Double Whips' Lapis Court, Lord Admiral Jareth has carved out his own little duchy in Arcadia. He frequently takes those who were lost at sea in places of mystery such as the Bermuda Triangle, though he will take anyone who happens to strike his twisted fancy at the time. He greatly values those who retain some measure of leadership, though he frequently punishes or tortures his charges to keep them in line. He was responsible for the disappearance of US Navy Flight 19, back in 1945, and was rather irritated when Training 49, one of the two rescue planes sent to find Flight 19, exploded rather than getting lost as well.
If you wish to use Lord-Admiral Jareth as your Gentry, contact Sean Rickmeyer for character ties and add yourself to the Gentry's wiki.
Lord Ashcroft
Pompous, backstabbing, sniveling, and opportunistic; this Fae Lord will stop at nothing to get his way to the top. Though on the outside he seems foppish and pathetic, he is far more calculating than one might suspect. He is more than willing to plan far ahead in order to get what he wants, using his cunning and knowledge of human behavior to get what he wants. Though many of his slaves don't know it, they always walk precisely where he wants them to. Because of this, he tries not to kill his servants...unless it fulfills his own aims... (Feel free to use this Gentry. Contact Selena McDevitt for character ties and add yourself to the wiki.)
The Lord of Broken Twigs
A brutal, violent Fae, the Lord of Broken Twigs fancies itself an artist. The canvas on which It paints is the minds of its playthings, and Its paintbrush is misery. The Lord of Broken Twigs lives and breathes for the precise, delicious moment at which a toy's spirit breaks, that release of tension and resistance, the despondent resignation flooding into once verdant eyes. Usually, after It has finished, It usually sells or trades the broken slaves to other Fae. Once in a rare while, It creates a masterpiece, something truly unique. These, like Tristan MacDonnel, It rents to other Fae, to fulfill whatever base desires they require.
Lord of Near and Nigh
A dark gentry beheld as a God. He rules from an Aztec temple of shadow and night, stealing those to be beholden to his own image for a year and a day. When their time has past, they join the ranks of darkness within his temple, as well as the servants.
Lord of the Ice Menagerie
Lord of a land of perpetual snow and ice. He delights in turning those he captures into his servants in whatever capacity he needs, giving them the forms or features of whatever animal or creature he feels will best serve him. He especially likes to make people into loyal slaves of his, making them into creatures that will follow his whim. He often hunts down those who escape him using dogs or other creatures he has turned people into, sometimes he even just hunts down someone he has taken for sport.
Contact Mairi White for character ties.
The Lord of Sable and Aster
A lordly sort who prefers the richness and intrigue of court life. His favorite game is seduction and mental torment, often reinforced by the bizarre world of physical pleasure and pain he inflicts upon his "favored" servants. Most of his servants have difficulty realizing they are even enslaved unless their sense of self is strong enough to eventually wear away his enchantments.
Lord of the Wayreth Grove
Lord Sumorsǣte
The Lord Sumorsǣte rules over his lands with a fair and even hand, or so it is said and so the servants repeat. The wealth and abundance of his summer fields are evident in his palace of crystal that sits upon the highest Hill in the land. Those servants that live above the Hill, find life pleasant. They are treated as pampered pets, for His Lordship delights in watching the emotions and customs of the mortal world. Contrarily, those forgotten servants that fall below the floor and live below the Hill find life full of toil as they man the essential functions of the palace. Below the Hill, there is always food that needs preparing, silken laundry that needs washing and linens that need mending. Once those above the Hill fall asleep, the forgotten ones creep through the floorboards to clean and polish and wash so that everything is perfect for His Lordship when he wakes in the morn.
Contact Jane, a.k.a. Cinder, if you're interested in having lived above or below the Hill.
The Lord of the Gray Cloak
A Fae Lord hunter, who takes great pride in his own cunning and skill. He also considers himself an aesthete, keeping legions of living statue servants and herds of pure white deer, chosen as mortals for their beauty and physical hardiness. His hunting park is made up of birch trees, always humans with a vested interest in the safety of one of his deer, in the hopes that they will eventually breakdown and tell him where their sweetheart ran. The cold climate of his domain means his servants rarely last long before being broken beyond use. But there is usually someone willing to take them off his hands and repair them.
Luath, Lord of Hounds
Lord Luath, while a great hunter, is most famed for his hunting hounds. Fae huntsmen come from kingdoms far and near to pay the high cost for a single hound, and many wait decades for the privilege to purchase. The wait is worth it, for Luath's hounds are the most cunning, ruthless, and intelligent available.
His training methods are a well guarded secret, but rumor says it's the choice selected human stock that makes the difference. Lord Luath's estate is dotted with "kennels", acres of fenced off land housing a group of hounds in training. Each kennel becomes not only a training ground but a testing ground, a Lord of the Flies survival of the fittest affair that determines who remains to become a hound, and who becomes the prey in the next training run.
Little is known about the secretive Brotherhood of Luath, those most dominant and loyal hounds selected to be Lord Luath's personal pack and estate defenders. It is likely they walk among us, and their purpose is sinister.
Contact Edward Boudreaux if you're interested in background ties or joining the Brotherhood of Luath.
The Lure Master
The Master's hounds are not for sale. The are kept, raised, raced, and coursed for him alone. Their speed is well known among the Gentry, both on the field and on the track. They may not be the most savage but they are indeed some of the most stunning and by far the most fleet of foot. He keeps only those that prove able and willing, and only those that he finds pleasing to look at. His coursing hounds are kept very well...as long as they win.
Contact Heather E if interested in a character tie in.
The Machinist
Welcome to the Machine. The Machinist is the master of the of the machine, a singular entity, made up of Changelings of various forms. Here is a stark world of black and white, a web-work of bio-technological parts that heave and labor only to birth perfect efficiency. Slowly leeching away the notes of individuality and Self, under the the staccato tyranny of it perpetual progress, changelings and future changelings are brought here to be assimilated into its complex network of systems.
The Machine serves 'The Pavilion' in its endless indulgence and consumption. (OOC: Feel free to use this Gentry/Realm :)
The Mad Monk, Cartographer of Arcadia
Deep in his dark Abbey the Monk sends forth his agents to spy upon the varied lands of Arcadia. He his mad with the desire to contain the ever expansive realm of Faerie with his non-Euclidian Orrey.
Contact Ray B. if you desire to have served the Monk or had your Keeper at odds with his endeavors.
The Maestro
The Maestro does not play actual music. He enjoys crafting mortals into emotional scenes for his amusement. He is know to be a psychologist and philosopher. His favorite scenes involve sexual fantasies.
Contact Justin Jaffe
Magatha, the Goblin Queen
Magatha, as named, is the Queen of the Goblins. She trades and sells all manner of things to The other Fae. From trinkets, tools, toys, anything that can be bought, sold or traded, including emotion and Idea, It is she Who Purveys it. She keeps Many a tool herself for the crafting of the most wonderful objects and Art. She has all manner of Servitors as tools, and for Displays. She will often come herself when she needs to replace her tools, and find the most promising Replacements, as only She can seem to strike the Bargain the way she want's it. Whisking her new tools halfway across before proposing a bargain for their cooperation, and employment. There are a few other Fae Who work for her, in their own Fields of Expertise. And of course nearly all Goblins, and Hobs, from the Markets owe Something to her, making them hers in a way. Her Trade, Is not for such Lesser creatures, but for the other Fae, the Rulers of their own Realms as she is in hers.
Contact: Justin McKinnon
The Magister
Contact Trigger for connections to this Gentry
The Maker
He is devilishly handsome and roguish, sweet talker and salesman. Maker makes the great instruments of the Fae. Whatever the musical instrument a Gentry could want they come to him to be made just for them. His realm is a great castle with many concert halls to show off his creations. His methods usually kill the mortals he thefts voices from, only a few survive the process and they then learn the art of making instruments for him. Contact Erica for connections to this Gentry
Mahamaya
Lord of Illusion, King of Mischief aka Loki, Nun, Dionysus
Origins:
The Norse called him Loki. The Egyptians called him Nun. Greeks called him Dionysus. No matter the culture, He is a man known for insight, mischief, and insane chaos. Mahamaya (ma hah MAH ya) is Sanskit for the Great Illusion. He is known as a prankster to the rest of the Gentry, and spends a lot of time thinking of new ways to plague their existence. He enjoys becoming new things, constantly shape changing to be something new, usually with some amusement on his part to what he becomes. He rarely stays the same appearance (or really even the same sex) for long. Changing everything about himself in his search for amusement.
His latest escapade came after an obsession with comic books and Cartoons. Setting loose his version of Batman Comics and Cartoons on the rest of the Gentry.
Marcus Julius Draconis
Born of Roman histories and cruelty, Marcus Julius Draconis was a self styled Romanesque nobleman, possessing a grand estate in Faerie and holding hosts of captured changelings to serve in his household, or at his amusement. Those who did not amuse him were often sent to The Ring Master's arenas to fight for their master's amusement. (OOC NOTE: Feel free to use this Gentry. ~ Jake)
The Marquis d'Macabre
The Marquis is an enigmatic fae - sometimes male, sometimes female, always obsessed with children. It's been known to kidnap small children and use them as actors in an eternal passion play focused around... the holidays. Fascinated with the absurdity of human holiday customs (like cutting down a tree, putting in your house, covering it with sparkly things, then throwing it out a few weeks later), It continually experiments and playacts with It's young captives, forcing them to celebrate Christmas morning after Christmas morning; or go trick or treating every night for twenty years. But the Marquis has little understanding of what children really want, so he has been known to kidnap older adults to serve as caregivers, seamstresses - even the occasional prop.
The Marquis de Chiluac
Owner and administrator of an island kingdom used by many gentry as a vacation resort. The Marquis like many other kept, bred and trained prize fighters for the pit, fighting them against other gentry. Looking for ties of gentry that had pit fighters as well. Check out the page for more details.
The Marquis of Crimson Seas
The embodiment of decadence, the Marquis of Crimson Seas surrounds himself with only the finest of things, the finest wines grace his cellars, the finest silks garb his form, the finest lovers share his bed. His temperament is as capricious as the sea he lives near, and his moods change as swiftly as the winds that drive his fleet onwards to seek ever-finer things to experience. The servants 'lucky' enough to grace his palace or his ships know that pleasure and pain are intrinsically linked, and the only way to avoid the latter is to provide Him with the former. (Contact Beth Haun for connections to this Gentry)