Freehold of Murfreesboro

From Changeling Venue

Jump to: navigation, search
  • The Freehold of Nashville, TN

Basic Information

Domain: Dark River Society, TN-001-D
VST: Jonathan Lee

History

Murfreesboro, TN is a small college town about 25 miles outside of Nashville. The presence of the Lost in Murfreesboro is a recent occurrence, owing to a recent population shift away from the long-occupied Freehold of Nashville (30 years). The former Court of Nashville was unable to stop a group calling itself the Seven Man Motley, who created a profusion of Doorways into the Hedge throughout Nashville. This eventually rendered the city too dangerous for any but the bravest or most foolish of Changelings. The Nashville Hedge now runs thick with a constant river of blood, and strange creatures roam its streets. The loss of the Courts of Nashville spelled the end of organized Lost presence there, and Changelings newly returned from Arcadia are drawn instead to the newborn Courts of Murfreesboro.

The Freehold of Nashville fell into disrepair a year after the seven man motley come to the city. It was time for the winter king to once again take his place in the freehold, but he was nowhere to be found. Before anyone could look into “Talases’s” disappearance the Seven Man Motley attempted a coup of the city. During this struggle many of the seven man motley went missing as the freehold fell.

A new freehold in Murfeesboro was founded in 2005 and has enjoyed growth over the last year. Lost venue focuses on Changelings making new lives for themselves as best they can with the brooding presence of Nashville close by. There is much to be done to secure the new Courts of the seasons: power to consolidate, alliances to build, precautions to take. Some Changelings are content to ignore Nashville in an attitude of “out of sight, out of mind”. Others look to the glow of streetlights reflected in the western sky, and wonder what lurks there- and how long it will be content to remain hidden.

The Lost of Murfreesboro have chosen to maintain the traditional Court of Seasons, with all the maneuvering for power and privilege that entails. To the victor goes the spoils, and PCs are encouraged to go after what they want. There is a strong political element present in the Lost game, along with mysteries lurking in the shadows, and who-knows-what dangers lurking in the dark. Nashville’s proliferation of Doorways has spawned a correspondingly high concentration of Trods. As such, getting to Nashville is easy, although extremely dangerous. Travel to Murfreesboro, on the other hand, is more difficult- but is relatively safe. Action-oriented characters will have ample opportunity to secure the safety of Murfreesboro’s boundaries, as well as hunt the free-range Hedge creatures of Nashville, should they so choose. The presence of MTSU brings an ever-shifting mass of people to an otherwise small town, thus making it easier to a group of eccentric Lost to pass nearly unnoticed. As the future is unwritten and no one knows what will happen one thing is to be seen, whether the freehold of Murfeesboro stands or fall the Lost of Murfeesboro stand or fall together.

Personal tools