Lighthouse (Asylum) of the Desert Harbor

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Salt Lake City
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Salt Lake City

The Freehold of Salt Lake City, Utah

Contents

History

Comming Soon

Meeting Places

Residents and Beholden

Cael Patrick
Cato Septimus Tag
Gerri Williams
Huu Dahn "Danny" Hoang
Little Red
Serena Nash
Professor James Hannay PhD
Maria Sofia Mendez
Rocza Meszároš
Mara Meszároš

Rumors Abound

OOC Info

This is the webpage for the Domain of Salt Lake Changeling: the Lost Game Salt Lake Changeling: the Lost VSS will be here.

Part 1: Basic Information

VSS: Realm of the Desert Harbor

Region Name: SW Region

Domain Name: Domain of Salt Lake

Domain Number: UT-014-D

Venue: Changeling

Lead Venue Storyteller: Meghan Smith

Storyteller Contact: sexygoatdance@...

Games Hosted On: Rotating Thursdays, every other week. Contact VST for current schedule

Part 2: Styles of Play

Rate each of these categories, using the scale below:

Style of Play Description Rating

Action Combat and challenges 3

Character Development Personal dilemmas and choices 4

Darkness PC death or corruption 3

Drama Ceremony and grand story 3

Intrigue Politics and negotiation 4

Manners Social etiquette and peer pressure 2

Mystery Enigmas and investigation 5

Pace How fast do stories emerge. 3


Rating Description

1 Never present

2 Sometimes present

3 Often present

4 Usually present

5 Always present


Part 3: Description of Venue

Like every city, Salt Lake always tries to put its best face forward. It offers a family oriented community, with the hub of religious values. Salt Lake has friendly schools and a strong arts community. The Salt Lake Valley may seem like an ideal place to settle down. All you have to do is look past the glitz and glamour of what all the media puts out about it, and you'll see how the city ranks as one of the top kidnap cities in the United States. Not to mention that it is a major hub on the Meth trafficking highway across the southwest. It is here outside of the happiness of the normal family that the lives of the local changelings exist. It is here where they mix and mingle with the riffraff and unsavory characters that the good families point at and tell their kids to avoid.


What will players be doing in the venue?


In this not so happy valley, characters will be working on continuing to pick up the pieces of their shattered lives. Sometimes trading those pieces with others and finding out that they never can be quiet whole again. Now that they're world has been changed, they will work on figuring out what is fact and what is fiction and what is just products of their imaginations.


What role do Motleys play in your venue?


Motleys serve as an emphasis to the individuals purpose within the story lines.


Will you be using a hub or central location for players to gather for games?


As with all the local venues, there will be a place where all Changelings know of that they can go to, to meet other Changelings. This will be a place to relax, socialize, and share information. This will also be a convenient place where plot can just happen to wander through the door. The theme of the Changeling hangout will be a biker bar.


Part 4: Storytelling Mechanics

Detail any of that apply to the venue:


· Special venue emphasis (rare)


At least once per season, there will be a large gathering for the changing of the courts. This will vary from place to place (depending on who is hosting the changing of Courts).


· Proxy rules


All proxies, into or out of the area, require at least 48 hours notice; with one week being preferred. All proxies will be hard. The VST reserves the right to deny any proxies that do not have a good justification for inclusion in the game. Proxies into the area must include a copy of the characters sheet with approval numbers, experience logs, and home VST contact information. If role-playing guidelines are not included the VST has the right to run the character as he or she sees fit. Proxies out of the area must include complete justification of the proxy and the VST contact information for their destination. The character as it appears on the database is the only version that will be approved for outgoing proxy. While the character is in proxy, any changes of locale will be treated as /new/ proxies. EXAMPLE: If your character is proxied to Chicago and goes from there to Tampa, it needs to be resubmitted as a new proxy with all rules and restrictions applicable.


· Travel risks


Travel in the World of Darkness is not without risks, but the risks are specific to each separate game session and the travel methods used. See the VST before each game concerning this.


· Visiting characters guidelines


A signed copy of your character sheet and experience log is required before play. The VST requires your home VST's contact information, for verification purposes. All mid level and higher approvals must have database numbers. Unless your country of origin does not provide mid approvals numbers, then high approvals and higher must have database numbers.


· Experience award guidelines


3 for showing up, 1 for costume, and 1 for vote.

For downtime actions you can earn up to 2 per report (or IRC scenes). But you can not earn more then 6 in this fashion.


. Player knowledge

Changeling are rather new to the valley. There hasn't been any signs of Changeling or other True Fae before 1985. Salt Lake's Changeling are never to shy to flaunt it. The come from all walks of life, but most particularly, the more shady sides. There are plenty of Lost friendly places to hang out or gather at. Coming from all parts of the social ladder, Changeling's have a wider variety of places to hold their gatherings at or hold other business's at. The local Trod is set in a beautiful picturesque park. Shelters by thick trees and fed by a small creek that runs through the heart of it.

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