Scottish Regional VSS
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Contents |
Basic Information
| Region | Scotland |
| Venue | Changeling: the Lost |
| Regional Storyteller | Rob Collins |
| Storyteller Contact | To be added |
| Game Times | TBD |
Styles of Play
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Description of Venue
Theme
Beautiful madness
Ricky Fitts: I was filming this dead bird.
Angela Hayes: Why?
Ricky Fitts: Because it's beautiful.
~ American Beauty
Alice: But I don't want to go among mad people.
Cheshire Cat: Oh, you can't help that. Most everyone's mad here.
~ Alice in Wonderland
Richard Mayhew: Excuse me. I know this is a personal question, but are you clinically insane?
The Marquis De Carabas: It's very unlikely. Why?
Richard Mayhew: Well, one of us must be.
~ Neverwhere
"Changeling deals with the struggles and dreams of people who are no longer what they were, their mortal flesh interwoven with fae magic. The contrast between the reality of the mortal world and the unreality of Faerie colours their stories, in ways that often express as beauty, madness or both.
Faerie is beautiful. It isn't kindly, or nurturing, or benevolent, but it is wondrously beautiful. As the Lost move among the mortal world, trying to recover their old lives or draw enough Glamour to sustain themselves, they become aware of the beautiful things that mortals often take for granted. To a changeling, there is beauty in the grief hanging over the funeral of a good man, or in the awkward way a young girl twists her hands at a school dance. They see things nobody else does - not simply because they can, but because they try.
There is also madness inherent to a changeling's existence. Part is external - Changelings too often cross paths with things of Faerie and the Hedge - strange, creeping things that should not be - but an equally great threat comes from within. The threshold between dream and reality, between Faerie and mortality, is easily crossed... and a changeling doesn't always know on which side of the threshold she stands."
~ excerpted from Changeling: the Lost
Changeling addresses the nature of the World of Darkness on a deep level. It is at once both intimate and far-reaching. Changeling isn't about SuperPowerz (tm), it's about finding ways to reach out to other people who might have some inkling of what you've been through. It's about building a community, learning how to trust again in the face of such horrors as were perpetrated on the characters during their durance. Changeling: the Lost is about learning what's important to you, and how even the smallest sliver of light can penetrate the deepest darkness and light your way back from the madness of Arcadia... and what do you make of your life, when everything you've ever known, had, loved... is lost?
Mood and Atmosphere
The mood of the Changeling: the Lost chronicle in Scotland is one of contrast, subtlety and change. The World of Darkness is a horror setting; bad things happen frequently and often, player characters will be forced to make choices in circumstances which seem to be walking the tightrope of choosing the lesser of two evils. But there is no darkness without light, nor light without darkness and this venue reflects that in its atmosphere and mood. Both Player Characters and NPCs stand as heroes, anti-heroes and villains, and it is often difficult to know which is which.
History
Scotland is a land of vast wilderness, sparsely populated, with a few major population centres. Changelings have followed this pattern of settlement.
The history of the venue is available for your perusal.
Lore
Scotland has a rich and varied folkloric tradition. Read about Thomas the Rhymer, the creature in Loch Ness, the Innocent Railway and other stories in the Tales of Scotland section!
Storytelling Mechanics
Character Creation Guidelines
- Canonical Snowflakes: The Storytellers respect the fact that players want to play unique and interesting characters, and wish to encourage creativity, however, every genre has published canonical materials which define the setting for that genre, and characters created for play within that genre should conform to that canon. Characters which break canon can be interesting, however, they may also strain credibility and damage a venue. Please bear this in mind when creating a new character, if it strays too far from canon your ST may choose to deny it.
- Ensemble Story Telling: While loner concepts work as the protagonist of a book or film, LARP is not the sort of venue where you have a star, a co-star or two, and a host of supporting characters. LARP is, above all, ensemble cast story telling. All characters in the story are equally important. Because of this, Changeling: the Lost characters should be built with certain things in mind. The themes of this game are not centred around controlling other PCs, nor are goals necessarily Player-vs-Player. This story is group-oriented, and any PC that places his or her own fun above the lives of others is an inappropriate concept. Characters whose first solution to a conflict with another character is to reach for a weapon or invoke a Contract can damage the game, and may be dealt with accordingly. Please note that this does not protect characters from legitimate consequences of their actions, nor does it mean that Player-vs-Player combat will never occur. The creation of motleys is strongly encouraged.
- Role Play vs. Roll Play: The Storytellers reserve the right to ask participants of a scene to run the scene cinematically and with role playing rather than with challenges.
Proxy Rules
The following excerpt from the Camarilla Addendum, Section 4.0, applies to proxies run in the Scottish Changeling venue:
To engage in a proxy, a player must get local Low Approval, as well as informal approval from the supervising Storyteller of the scene into which she proxies. Mid Storytellers may choose to require notifications of any proxies into their areas of responsibility. The player must provide the Storyteller of the scene into which she proxies with her full character sheet, and her character’s motivations and potential actions for whatever situations may develop during the proxy. Storytellers must keep players informed of proxy progress, providing status updates on at least a weekly basis, and should portray proxied PCs to the best of their ability should unforeseen situations arise.
All Character sheets, items and xp logs must be approved by your storyteller before coming to our Region. Custom items with game mechanics not available in the core books must provide a copy of their approved write-up. Any actions taken by the proxied character are final, as are the consequences of those actions, and players proxy their characters at their own risk.
Character Restrictions
Character Restrictions conform to the guidelines in the Global and Camarilla UK Addenda.
Downtime Scenes
Downtime scenes in the Scottish Region will generally be handled by email, however, special arrangements can be made to run scenes on IRC, as needed.
Travel Risks
The World of Darkness is not a safe place in which to travel, by mundane means, and travelling through the Hedge is dangerous at the best of times. Characters coming from non European Union countries by mundane means will have to deal with Customs and Immigration officials, and should be prepared to explain how they will deal with said, including passports, appropriate visas, and explanations for any restricted items they may be carrying.
Experience Guidelines
The Scottish Region does not have games which award XP, but the Storytellers for the Region reserve the right to award XP for proxies, to a maximum of 3XP.
Special Regional events, such as the Regional Convention, will have their own Experience Award Guidelines listed in the event VSS.
Changeling Venue Information
To contact the Regional Storyteller for Scotland, please email To be added
To contact the Regional Coordinator for Scotland, please email To be added
Regional Changeling Venues:

