Sin Right
From Changeling Venue
Blah blah blah, this is only to make ties and is subject to approvals and all that.
| Seeming | Wizened Chatelaine |
|---|---|
| Court | No Court |
| Freehold | soon to be Chicago, IL |
| Player | Stu B-R |
Contents |
The Basics
Alias(es): Sin
Name: Sinestre Right
Real (birth) Name: Unknown, or at least she doesn't talk about it
Apparent Age: Late 20s
Concept: Unassuming friendly laid-back gunsmith daydreamer who's a little broken in the noggin
Physical description:
- Mask: Sin's multicolored mop of hair is clipped and pinned up haphazardly. Stray tendrils frame her long, plain, bespectacled face. Her preppy clothes are neatly arranged, and those looking closely may see the outline of a concealed handgun or two right about at her hips. She wears completely inappropriate slippers which do not match her outfit at all. She is tall and lanky, and she moves with more grace than one would expect of such a gangly-looking creature. She may seem distracted, but she's just keeping her eyes open (or maybe she's had a bit too much Valium). Don't worry--she's still listening. Oh, and she has weird prison tattoos.
- Mien: Sin's skin is a translucent white, allowing other Lost a glimpse of her veins. Her hair is a noble silver, drawn up into an elegant French twist held in place by a simple ivory comb. Stiff, dark fabric encloses her in a uniform which is secured by zippers, buttons, and locks. She embodies grace without calling any attention to herself. Her hands do not belong to her. They are reconstructed--one thumb is a rich olive skin tone, while the knuckle connecting it to the palm is a freckled pink. The middle fingers are unnaturally long and wrinkled. One pinky is jet black; the other a sickly green wrapped in a bandage. The pieces of hands are stitched together--no, embroidered. Blood seeps out along the seams.
Sin in the World
Path to Redemption: Known History
Basic Timeline
- 1957: Sin is born to her family in Pittsburgh, PA. She has a simple, easy-enough childhood. She likes pottery.
- 1975: Sin works as a waitress to put herself through gunsmithing school.
- 1977: Sin is taken by her Keeper.
- 1999: Sin returns. She travels all over the US and is batshit insane.
- 2000 (spring): Sin goes to The Pit.
- 2005 (summer): Sin is released from The Pit.
- 2005 (fall): Sin begins to work for a shooting range.
- 2006: Sin re-establishes contact with the outside world and spends a year traveling across the US.
- 2008: Sin moves to Chicago.
More Detailed Timeline
Pre-Arcadia
- 1957: Sin is born to her family in Pittsburgh, PA.
- 1959: Sin's mother has another daughter, Lily.
- Sin and Lily get along swimmingly. They garden together. They attend the same school. They raise the family puppy, Thor, together. They live a comfortable suburban life. Sin dances, does a little carpentry, and cooks for fun. She enjoys visits to her uncle's farm where she can shoot rifles at empty soda bottles.
- 1967: Sin begins to take shooting more seriously.
- She goes to a summer camp where she learns to shoot rifles and shotguns with better form. She develops a natural talent for fixing jams, repairing weapons, and handling guns.
- 1975: Sin works as a waitress to put herself through gunsmithing school.
- 1977: Lily and Sin are captured by Fae.
- While she and Lily are out on a picnic, they catch a glimpse of a clockwork dog limping into the woods. They follow it through to the Hedge where they quickly lose sight of reality. Her sister is lured away by a doll-looking person, and when Sin tries to follow, she is abducted by a clockwork soldier.
Faerie
Morning: Sin's time in Arcadia was the first time she felt real pain, and it seemed to her to last only a single, long day. She was taken by the soldier to a manikin woman who sat in a throne. Sin was taught the rules of court in her first few minutes, and her Keeper expected her to enforce the manners of any clockwork people who came to call. If there were any minor infractions, Sin used newly-gained knowledge of Artifice to break their knees so they'd kneel, or hunch their backs so they'd bow. Anything major and she'd tear them to pieces.
Lunch: At first, it horrified her. She began to shed a tear, and another Chatelaine shot her a glare that made her stop before she let out a sob. She swallowed that horror as she enforced her Keeper's will. Once every ten minutes or so, a Chirurgeon wizened would come to replace a part of Sin's hands. "To make them better," her Keeper informed her. Sin grew numb to the feelings of those coming to court. She only felt her own pain. Holding back from crying tired her, and she had to focus. Over a few hours, she grew to enjoy the rush of making others obey. It distracted her from the pain in her hands. A small doll came in at what seemed like it should be lunchtime, and the doll didn't curtsey deeply enough for the Keeper. Sin made the doll's ticking heart stop. It was only after she heard a breathy "Sis?" that she realized the doll was her Lily. But Sin was beyond caring. She no longer felt the connection to her sister--it was as if Lily had stopped existing. That tiny doll couldn't be her, anyway. Right?
Afternoon: Sin smiled as she realized it couldn't be her sister. Someone must be trying to receive mercy. The bitch. Trying to manipulate her. Someone who had never felt pain. Who knew nothing. Sin took pleasure in mutilating her sister's already broken body. Sin's Keeper saw the cruelty and enjoyment, and she encouraged it. As Sin's hands were altered and replaced, piece by piece, Sin grew better at her job. Sin would enforce the minute details of etiquette. An askance look, a poorly-placed curtsey, the wrong word would bring Sin's wrath upon the victims at court. Her Keeper was pleased. Sin felt empty. Broken. Confused. She had lost herself in just hours.
Evening: Before night set in, Sin's Keeper locked her away in a room with broken people, objects, and toys to fix overnight (as well as some fixed people, objects, and toys to break). And her Chirurgeon kept at his work, making her stolen, patchwork hands sore and bloody. When she had time alone, she spoke to the flame she was using for welding. She told it her secrets. She told it she was going to escape. By the time she was told her Keeper would be going to sleep, she was given her duties for the night. But she didn't listen. It was time to leave. She couldn't stand another hand surgery. Her desire to leave was entirely selfish--get away from the pain. She knew she could get out. It would take work. And a friend. She would bring her flame.
Night: The details of her escape are more hazy than the rest. She made a hundred deals she knew she couldn't keep, and she ran away, knowing that if she ever returned, she'd owe nature more than she could ever pay. Her flame--a fire elemental who could light the way--kept her company. Kept her warm. Kept her safe. When she emerged, 22 years later, she did not know if she'd spent 21 years, 364 days in the Thorns or if her day in Arcadia had been longer than a day. It only felt like a day had gone by. How could the world have changed so much in so little time? But at that point, she barely even had a sense of time. She barely even had a sense of the world. Reality was not reality. Nothing was as it seemed. She felt so hungry--she hadn't eaten a thing. And her hands seemed to have a mind of their own.
Back to Reality: Insanity
- 1999: Sin returns. She travels all over the US and is batshit insane. Her friend JT, the fire elemental, gets distracted and she doesn't spend much time with him.
- Sin spends some time wandering through towns and the Hedge. She is bleeding, she sings children's songs to herself. For a while, she drags a stuffed dog behind her on a leash, yelling at it to come, heel. She steals to get food. Tries to trade baggies of blood and tears for sex and drugs. She sleeps in trees and wakes up on the ground with broken bones. Sometimes she goes to the hospital, but when she gets there, she accuses the nurses of trying to catch her, and she tells the doctors that it was her fetch who got hurt, not her.
- Sin spends a lot of time with her buddy Laurel Thorn.
- 2000 (spring): Sin is brought half-way back to Arcadia and manages to escape again. More traveling and batshit insanity.
- Sin is doing what she did in 1999, plus she's making a mess of herself in the Hedge. She gets drunk and high, then gorges herself on inedible goblin fruits, causing her to puke beautiful rainbows. She crafts ornate hedgespun nooses and straightjackets. She gives herself "piercings" with thorns from the hedge.
Rehabilitation: The Pit
- 2000 (late spring): Sin is admitted to The Pit, after pledging to Tommy Blue that she'd seek help and cut off all contact with Laurel Thorn. She is counseled by Doctor Emil Zahne.
- No one hears from Sin, except for JT who receives the occasional letter.
- Sin's clarity rises from 1 to 9 over the four-and-a-half years, and her Wyrd drops by two.
- Sin leaves "solitary confinement." Her clarity drops to 8.
Back to Reality: Relative Sanity
- 2005 (summer): Sin is released from The Pit.
- Sin's clarity drops to 7.
- She emerges with an aversion to the color red. She is afraid of mirrors. She always wears a scarf when she is outside. She has an aversion to masks. She has a phobia of a specific type of red blanket. She has nightmares.
- Sin comes back out a bit shaken. She sometimes retreats from conversation for no reason, but she's obviously much better. She has poorly-done prison tattoos: two teardrops near her left eye, two threaded needles on one arm, a tombstone on the other, a spiderweb on her elbow, and the words "DEAD WYRD" across her knuckles.
- 2005 (fall): Sin begins to work for a shooting range.
- She is cleaned up. She is using fewer drugs, isn't sleeping around quite as much (or is hiding these activities well), and her clarity is obviously much higher.
- 2006: Sin re-establishes contact with the outside world and spends a year traveling across the US.
- Sin's clarity drops to 6. No stability, lots of travel.
- 2007: Sin lowers her Wyrd for "personal reasons."
- She seems to be using drugs more, but it seems to be in an attempt to achieve more sanity, not just to have fun.
- 2008: Sin moves to Chicago, fleeing her past or something. She spends more time with her old friend, JT.
- Sin's clarity drops to 5. Whoops.
Current Activities
Sin is currently working part-time at the shooting range. She can sometimes get rare orders in from there. In her spare time, she likes to sculpt. She makes pottery pieces and sculptures which she then breaks and glues back together, and they're pretty good. She is known to spend weekends browsing the local Goblin Markets for good deals, though she knows to keep them at an arm's length. She is also known to work at The Pit, though the details of her employment there are hazy.
Sin takes orders for anything people need made--she can procure/produce everything from a Colt 1911 to a hedgespun gown to a statue of a favorite deity to beautiful children's toys. People buy from her because her work is good, but also because she doesn't blink at weird orders, nor does she ask questions. Her friends know she can fortify objects of theirs, and they sometimes get their swords, guns, and brass knuckles blessed before going into a fight. Others find that this blessing helps them hack better, pick locks better, cook faster, perform better at surgery, or have more fun in bed (assuming she blesses a computer, lock picks, kitchen appliances, surgical tools, or sex toys (+wyrd to my vibrator for an hour? hell yes)).
So you've bought or bartered something custom from Sin
Feel free to add something that seems to fit, if you would have ordered it from Sin
Crafted Objects
- Custom guns with inscriptions, inlays, difficult specifications
- Hedgespun holsters, gunbelts, magazine pouches
- The occasional dagger/sword and accompanying hedgespun sheath
- A briefcase that oozes darkness
- Pottery. Mostly stoneware
- Hedgespun kites that match the rest of your outfit and seem to blow in their own wind
- Children's toys, adult toys. Cribbage boards. Chess sets. Rattles
- A guitar case that seems to play any Changeling's favorite song as it goes by (or at least make them think of it)
- A feather duster made from the broken dreams of small children (so, maybe that one's a stretch)
Hedgespun Clothes:
- Hedgespun with a simple mask
- a trenchcoat that looks like it's always being blown around by a breeze
- matching headbands for a motley that fancied themselves ninja
- lingerie made of spidersilk that feels like you're wearing nothing
- a hairband made of hailstones
- More complex hedgespun/weirder requests
- balloon animal hats that seem to breathe with the wearer
- small harness and leash for a temperamental guinea pig
- bow-ties that never seem to need to be straightened
- pillowcases which exude soporific scents
- gowns carved from teardrops
- armor crafted from stone that drips blood
- slippers made of cured lynx heads
- Hedgespun/fine crafted bondage gear
- clamps that never warm to body temperature
- straightjackets that fit perfectly
- vampire gloves made with thorns from the hedge
Friends and Enemies and Associates
Feel free to add yourself if we're tying somehow or if she'd know you
- Doctor Emil Zahne worked/works with Sin at The Pit
- Tommy Blue made Sin pledge to get help when Sin was nuts in 2000
- Laurel Thorn and Sin grew close quickly from 1999-2000. It's rumored Sin sent Laurel a short note saying they would never be able to speak again. We'll see how long that lasts. Oh, wait. It didn't.
- Clockwork took advantage of the insanity and hired Sin for a job at one point. Who knows where THAT money went!
- Ken Walters met Sin at a defensive pistol shooting competition, and they've been gunnie buddies ever since.
- Ignacio Itztli has heard stories about Sin's crazy past, and he thinks he would've liked her even better back then.
Sin's Soundtrack
- Portishead - It's a Fire
- Donovan - Happiness Runs
- Nirvana - Polly
- The Beatles - For No One
- Rammstein - Stein um Stein
- Massive Attack - Dissolved Girl
- Michael Feinstein - I Like Old People
Quotes
Feel free to add to this
"Curiosity is delicious. And aren't you at least a smidgen curious about the afterlife?" --Sin, 2000, holding a gun to a mortal's head
"Valium makes Red turn red. I can deal with red. I just can't deal with Red." --Sin, 2006, popping pills
"I have to confess some ironic amusement that one of the greater success stories during my time at the Pit is the rehabilitation of Sin, but just look at her. She got better." -Dr. Emil Zahne
"Sometimes people get scared of who they are. They flee the darkness begging to be allowed into the light. That is what Sin is doing. They can drug her. They can brainwash her. They can imprison her in their fancy mental institution. But they can't make her not her. When she's done trying to be something she's not, she'll come back. They always do." - Laurel Thorn
"Sin sure can work a room. And a body. She gets pretty much what she wants, but without all the drama of a starlet. Oh, to be in Vegas again." - Jiro Takahashi
Rumors
Feel free to add to this
- Sin once tried to kill herself by shooting her reflection in a mirror.
- Sin gets agitated around the color red.
- Sin cries every time she hears the song "Amazing Grace." Something about the "I once was lost, but now am found" part really gets her.
- Sin can't go outside without putting a hat/scarf on.
- Sin recently lowered her Wyrd. This isn't the first time she's done so. And it makes her so happy to be using Glamour and contracts again.
- Sin wears slippers because she traded her shoes to a Goblin in exchange for the power to hide from True Fae.
- Sin isn't allowed into any of the Courts because she is known to be of "fragile Clarity."
- Sin's Clarity goes down faster than a Thai hooker.
- Sin can feel no pain in her hands.
- Sin shot a man so the bullet holes formed a smiley-face in his torso. From 500 yards away.
Ties
I'm looking for characters that feed addictions. Sin likes food, drugs, sex, anything. This means she needs friends who like to eat or are chefs, dealers, sluts, gamblers, etc. Ones she could have met since 2005. In addition, I'm looking for:
- People Sin might have run into while she was crazy (Clarity 1-3 and psychotic). Maybe people she shot. Maybe people she fucked. Maybe people she took into the Hedge for a psychotic picnic. This would be in 1999 and could be anywhere in the US.
- People who might have been in The Pit any time within 2000-2005.
- People who Sin would have met all over the US after 2005.
- People who have bought homespun raiments, guns/specialty gun parts, or other arts/crafts from Sin. See a list of examples here.
- Gunnies. People who like to goob about guns. People who go to shooting training/competitions like IPSC or IDPA or who have trained at LFI.
