The Bad Penny
From Changeling Venue
Contents |
Premise
Physical Location
(Size 5) Hollow within Charleston, West Virginia. The Bad Penny is located off of Smith Rd, near Kableton & Anne Lewis Rd.
Description
From the outside, the Bad Penny appears to be a Saloon from the Wild West era of American History. It appears to be a two floor establishment, crafted from oak and other timber scraped together over the years. A large penny hangs over the double door entrance.
Upon entering the establishment, the smell of whiskey and cigarette smoke fills the air and clings to your clothing. A self-animated piano is found playing whatever tune would fit the moment perfectly. The main bar room area is quite large, in fact, abnormally large. There's always enough room at the bar, regardless of how many people are there. The barkeep, Ed Clerogen can be found serving drinks and other pleasures while monitoring the Penny's occupancy using the guest book, an enchanted tome that keeps track of every occupant in the bar. Rumor has it Clerogen won the guest book in a bet against an Antiquarian. Several hallways lead off in various directions. Some lead to guest rooms, others to doors in and out of the place, and finally, one door leads to the kitchen. No one has ever seen the kitchen, but the rumor is that Clerogen has indentured goblins working the stoves.
The second floor of the bar contains every vice and pleasure that a Lost could imagine. Spectral whores hang over the railings enticing and cat calling to those drinking below.
The exact number of rooms is unknown, however, it is known that the Bad Penny has never filled to capacity and has been able to accommodate unusually large gatherings of Lost.
The Staff
- Ed Clerogen - Owner and Operator
- Handsome Dan - Head Bouncer, Security
- Three Card Molly - Bardmaid/Whore
- Custodians - Ed has been known to enlist custodians from other courts. Becoming a custodians involves a pledge that lasts for the duration of a gathering. It's specifics entail that the custodian pledges to support The Bad Penny and maintain the sense of safety and neutrality, unless Lost society as a whole is threatened.
- Known & Former Custodians - Tommy Blue, Dr. Zahne, Justin Thorn, Laurel Thorn, Dane
Security
(Wards 5) The Bad Penny is reputed to be one of the most impregnable Lost havens. The security is maintained by Handsome Dan, but the truth behind the Penny's security is rumored to just be uncommonly good luck. Clerogen has shown prominent members of the courts that he does indeed have the most up to date charms and protections installed throughout the establishment. Some examples include inscriptions on door frames that protect occupants from being spied upon. A weapon detection charm placed upon all the doors. The guest book also helps as it informs Clerogen whenever a new occupant arrives.
The Notable Pledge
(Eternal Pledge) It is a well known fact that Ed Clerogen has eternally pledged to Neutrality, which some claim he worships like a god. It was this pledge that allowed the Lost to survive to infamous invasion of Charleston in 2002. The oath continues to this day. As a result, the entire Bad Penny is treated as a sanctuary. Anyone who wishes to do harm while within will find it difficult. (The Bad Penny is treated as if being under the 4th Tradition, a willpower point spent to harm and a permanent willpower dot to kill).
Transportation
(Doors 5) There are many doors within the Bad Penny. However, it is public knowledge that Clerogen holds the keys to several doors which make travel much easier.
The Digs
(Amenities 5) The Bad Penny is an establishment based upon providing pleasure, security, and privacy to its guests. If you can dream it or covet it, chances are its found within the Bad Penny. Some examples include the animated piano, the spectral whores, the phantom quartet, the never-ending whiskey keg, the never-ending ale keg, the opium den in room 119, Smilin' Mikes Barber Chair, an unusually good kitchen, and much, much more. (These will be defined as play begins.)
History
The Penny's Endurance
(This is a DPotM event held during Soft RP phases of the chronicle.)
Intro
The Bad Penny is an old west style saloon in Charleston, WV, owned and operated by Ed Clerogen. In 2002, it also became the safe-house for many Lost who found themselves besieged by the ravages of a Wyld Hunt.
---
In the autumn of 2002, the (in)famous King Charlie Roberts, Grand Duke of the Appalachian, sent invitations far and wide for all Lost to come and guest at one of his renowned galas. A Fall Hunt would be held and the accompanying party would be one to always remember.
You arrive at the party, prepared for a grand and wonderful time. But something happens. A horn is called out, and the Wyld Hunt approaches while the most martial among you are away hunting the beast King Charlie has prepared. Panicked and confused, you choose to flee or help others to save themselves. You are outnumbered and outmatched, realizing there is little chance for survival if you stand and fight, as you see those brave few get slaughtered like lambs against wolves.
You fight and force your legs to carry you to the last bastion of hope, the Bad Penny. Inside, you and the other survivors fortify your last defense and hunker down to wait out the storm. You may know some faces, but there are so many more strangers. How will you survive? What will you do if they come for you? Will you toss the feeble to the door in hopes it grants you more time to escape, or will you stand boldly in the face of your demise and protect those weaker than yourself?
Maybe they won't notice you at all. Maybe you and these new strangers, these friends who have banded together with the common goal of pure survival, will make it out after all. Or maybe you'll be drug back to Arcadia, bound as a slave for all eternity.
---
This is part of a DPotM event for pre-chronicle fun. It is meant to encourage role-play and background ties, as well as help develop a bit of history for the chronicle. The stories you tell will be worked in the story as it is written by the ST staff.
Participant List
Please click here to edit with PC Name and brief description (feel free to link to your PC's wiki)
- Aaron - Hunterheart (Lion) Beast of the Spring Court. Regular at the Bad Penny.
- Adra - eccentric summer court darkling gravewight +
- Athanor - Elemental Fireheart, blacksmith and member of the Georgetown Stingrays in the Seven Hills Freehold +
- Belle Beaumont - Spring court Fairest Muse, she appears to be a different perfect woman from every angle.
- Catherine Wheel - A Winter Court Fairest, dressed in simple black and white riding clothes.
- Charlie "Kia" Case - Diamond Elemental of the Summer Court+
- Clara - An Autumn Wizend dressed like someone from the late 1800's. She shows little outward emotion.
- Darling - a motherly Fairest Weisse Frau. Staff member at Reverie.
- David "Gilded" Manning - Summer Court Tolltaker who is surprisingly pleasant if somewhat slow hailing from the Ring of Roses. A giant at over seven feet in height and colored metallic gold from head to toe, getting lost in the crowd is definitely not a possibility.
- "Doc" Sweeney - a loud and obnoxious Autumn Wizened Chirurgeon who acts as a combination of Army medic and country doctor to the Lost of the Freehold of Toronto, Ontario.
- Doctor Faust - A cantankerous Wizened Chirurgeon of the Spring Court.
- Edria Meredith - An autumn court flowering fairest dressed in a deep amber velvet gown that looks like it might suit as much for riding horses as being at a formal event. At the time from Boston, currently from the House of Cards
- Elias - A curious little Elemental without any court.
- Gaea - A young Bright One Fairest, when this event happens she is still rather unsure of her abilities, and seems a bit naive, in the future, this changes quite a bit. Summer court. +
- Gaius Arctorus - A Draconic Fairest, dressed in a mixture of modern and roman clothing. At the time of the event, he is based in the House of Cards+
- Gallowglass - a courtless, wizened bodyguard of Edria Meredith from the Freehold of Azure Hills.
- Gryphon - Fairest Draconic obviously of the summer court known to work in Law Enforcement and having escaped seven or eight years before.
- Hush - A high Mantle Winter court Elemental. He is chained to Nothing at all times.
- James Daniels - A spring court airtouched elemental dressed in a gi and hakama and carrying a katana.
- Joe Blow - A street rat Airtouched wearing a hoody and baggy pants.
- Johan Gambrys - A reclusive Wizened maintence man who wastes his evenings huddled over his drink at the bar. He always pays in change.
- Laurel Thorn - Waterborn elemental, courtless. Laurel is often found by the bartender, Fast Eddie, and is very quiet, distant, and inhumane.
- Marck Waldemar - Elemental, Airtouched Thrillseeker and former U.S. Air Force pilot. Stormwatch.+
- Morgan Silver - Waterborn Elemental trainer of the Summer Court.
- Mr. Book - A Courtless Elemental Manikin who serves as the Knight of Words for Oakhurst Gardens.
- Mrs. Smythe + - A Beast Hunterheart of the Autumn Court, participating in her very first Hunt...
- Nathaniel Fellows - Darkling Winter Court, an influencial and well known traveler. Known to have traveled the length and breadth of the US and beyond.
- Nemo - Summer Court Beast, Swimmerskin of the squid-like variety. Armed with a pair of katana, drinking a beer and pondering just where the hell everything went wrong anyway. At last check he was splashed with blood, none of it his...
- Niemand Keiner - Courtless Waterborn Elemental, dressed in simple clothes and bearing cold iron, itching for the Hunt +
- Nothing - Feral changeling of Winter, chained to the clockwork elemental Hush - unclear who is guarding whom. Homeless members New York's Freehold.
- Patrick "Pat" MacRoche - Spring Gargantuan Ogre of Clan MacRoche.
- Pawn - Inquisitive onyx chess piece of the Autumn Court. Reserved, astute, and measuring the chaos at hand several moves ahead.
- Horace "Race" Ardent - A Stonebones Ogre of the Summer Court, a quiet man and drifter whose eyes have seen to much, but who seems to have a steady calm about him.
- Ras - Autumn court lynx Beast, a horror actress and citizen of Freehold of Azure Hills.+
- Renn - a courtless Wizened girl, an Artist of precious metal
- Rufus Arrowny - Courtless, darkling mirrorskin, at this point in time has severe Clarity issues.+ (sort of)
- Saga - Low Brow Leonine Beast, Summer King of Freehold of Azure Hills since 1993.
- Siwan Tudur - Fairest Draconic, dressed in battered leather and mail armor. Summer Court.+
- Speedy G - Spring Beast Windwing. Talkative kid in a leather jacket and a satchel over her shoulder.
- Stephan Glamourdust - Spring Darkling, Donned in Robes, Member of the Freehold of Azure Hills
- Tanis - Lovely, serpentine Beast Venombite of the Spring Court
- Gideon, The Nevartell - Autumnal Fairest/Shadowsoul, Slender with a permanently grinning mask (similar to Guy Fawkes) which may or may not be his real face. He is adorned in a coachmans cloak, tophat and gentlemans attire which is dusty and worn. Carries loads of sweets.
- Toad - Autumnal Wizened, Tall and slim but appears small, has webbing between her greeny-brown fingers and eyes which protrude.
- Tobias Soultongue - dark, mysterious, elemental autumn. Seemingly a storm elemental of sylph make, no one has ever seen his face due to a hedgespun hooded robe made from tattered shreds of the night sky, he keeps to himself and does nothing till the attack (likely airtouched/levenquick, mantle 5 pending app)
- Tommy Blue - Autumn Court Darkling, Mirrorskin; presently appearing as a dirty little boy who lurks in the corners.
- Tristis Venia - Elemental, Woodblood - Courtless, Botanist, Scion of Seasons. Barkskin, green-hair, onyx eyes - young, intelligent and carrying 2 teddybears. Stormwatch
- Trystan Hunter - summer court, elemental (metal/firehearted depending on addendum)
- Zoe Edwards - Autumn Court Fairest with a table towards the back. Clearly a regular, with a studied interest in newcomers.
- Fendi Aryanpur - a brooding Kurdish man who leaves crumbs of sand whenever he sits in one spot for any length of time.
NPCs
- King Charlie - Appalachian Grand Duke and Autumn King of Charleston, West Virginia
- The Overlord of Manacles and Coins
- The Twilight King
- The Widow
- Armsmaster
- The Lord of Sable and Aster
- Shang Na, The Ringmaster
Stories
Part One "The Horn"
It was an unusually warm fall in Charleston. The summer heat refused to depart to allow the cool of winter to begin settling in. Humidity clung to the skin of all the attendees, but the party would not skip a beat. The Autumn Hunt had been called, and while many of the Changelings gathered weren't interested in tracking any beasts, they were kept occupied by a cornucopia of foods, drinks, and activities.
A large park area had been rented out by their host, the widely known Charlie Roberts, the Appalachian Grand Duke and Autumn King of Charleston, West Virginia. Charlie was renown for many things, his strict yet just leadership, his terrifying temper, his strange alliances with both Summer and Spring Courts, but most of all, Charlie was regarded for some of the most exciting parties any Autumn Court member had ever hosted.
A band of Lost played on a wooden stage, while others mingled, dined and danced. A quarter of the party had left to attend to the hunt, and their return was being awaited. Leaving the Spring Court Queen, Daphene, in charge, King Charlie had never missed a hunt in his existence. Today, the target was a creature whom the King had dubbed as "Rex". The lion-like creature was covered from mane to tail with the pitch black of night, only its eyes shown with an incandescent yellow glow. It's body was as long as any human man, and it stood on its deadly paws to the height of one's torso. Known for his speed, strength and vicious bite, Rex never showed his teeth unless it was already too late for his hapless prey.
It was at the height of the party goers revelry that they heard it. A horn, deep and low. It rumbled across the lands and shook the fiber of every guest. Conversations halted, the band forgot the instruments they were holding, and an eerie silence fell about the autumnal gala. A voice spoke up, "King Charlie and his hunters must have returned." It was said with such an uncertainty that it did little to quell the doubts and fears of the Lost.
The horn rang through again, even louder now over the hushed whispers and terrified glances. It was soon followed by the racing drum of footfalls. The Changelings looked around, trying to find wherever it was coming from. King Charlie had, at times, staged frightful tricks upon his guests, which always drew a great glee from the crowd. But this was different, something inside each of the Lost told them that this was the end. This was where they would be bound.
A woman shrieked from the crowd, "The Wyld Hunt, IT IS HERE!" as a large oak split in two revealed the galloping riders of Arcadia, many Lost panicked in abject terror. Some brave ones stood their ground to fight, others crawled under tablecloths to hide. Some attempted to call upon their mystical Contracts to protect them, others relied upon the power of their legs to carry them away as fast and as far as they could.
Blood soaked the ground and filled the air with a sweet scent as the Fae began their slaughter. Those who were too slow or too feeble were mowed down like weeds, and those who showed an acumen to fighting were either killed or bound. One young man felt the ropes tighten around his ankles, his legs pulled out from under him, and rather the suffer the indignity of slavery to a Keeper once more, slid his knife across his throat.
And so it was that the Lost scattered and bled for the Wyld Hunt. Many lives ended, many were taken. Yet, there were some who managed to carry themselves either by their own speed or good luck, or by the kindness of a saving stranger, that survived. They ran like lightning and a voice shook out to them like thunder, "To me, to me! I know a place!" Gravitating towards the strange command like fearful moths to a flame of hope, they followed each other to the Bad Penny Saloon.
It was here that we find the Changelings, held up in the establishment of a Courtless man known as Ed Clerogen. They barred the doors and wove their magic around this place, working in unity in hopes it might offer them the slim chance of survival. Strangers. Lost. Locking themselves in the bar of a kind but crass gentlemen and begging that the Fae don't notice.
Inside the Bad Penny, Lost are milling about with setup and plans. A make-shift medical and trauma center has been erected, barricades were reinforced, and even an escape tunnel was being dug in the cellar. A few had stepped forward to lead. Some instinctively followed them, others rattled against. It is a chaotic and panicked time for the survivors as they do their best to cope with the fear of the events while helping their fellow Lost maintain a sense of hope against the Fae.
It is realized, early on, that as this is a Hollow, travel out of it through the Doors available would likely be a poor idea. Hedge travel is not something you want to do against the Fae. The best option would be to leave through mundane means. Unfortunately, it's also likely the Fae have them surrounded, as many were nipping at the heels of those last to burst through the Penny's sanctuary doors. The wards and contracts woven around this place have kept the Fae host at bay, but for how long? A Fae Host comprised of the monsters, servants, slaves, and even Fae themselves can spell doom for any Lost.
Many assist in bolstering the barricade, utilizing additional tables and chairs Fast Eddy has offered up. Those with the contracts to do so, reinforce the shaky wood and metal holdings in hopes of buying a few extra moments when the Fae inevitably decide to burst through. As the last table is being stacked against the door by James, sounds of an approaching party are heard. Voices yell, "Open the doors!" and "Let us in!"
Most are so frozen in terror they can only assume that this is some Fae trickery. As James is nearest to the door, he is the first to both hear and feel the pounding boom of many hands, shouts, and curses from those outside. "Damnit all! They're killing us out here! The King is with us. If you don't open the god damned door we're not..." The voice of whoever that man was is cut short and replaced by a sickly gargle.
Clara speaks as she goes about tending to her medical duties, "It is them, as I have said."
Before anyone can make a move, through the window, bursting the wood that was nailed over top it, comes the form of Gaius Arctorus. He drags with him the body of a beaten and apparently unconscious King Charlie. The King's Autumn crown clings tightly to his forehead, streamed with blood. Clenched in his ruddy hand is a tuft of pitch black fur.
Behind Gaius comes the remainder of those from the Hunt: Adra, Athanor, Charlie, Marck, Niemand, Ras, and a sparse few more... Of those near fifty soul who ventured to the hunt of the beast Rex, only these few return. Fast as lightning, the window is re-secured, strengthened by the contracts and the fortune of fickle fate. You are safe again, for now.
((For those on the Hunt))
You left with King Charlie and his men, boldly venturing out to track your prey. It was a thrilling and skillful time. King Charlie's renowned acumen for the Hunt was not as mythical as many had believed. Each of you contributed in some way, and Rex was a mighty foe to fall. A few were harmed, but none seriously. It was at the final stroke when Rex's head was removed that the distant echo of the Horn was heard.
You rushed back towards the gala, King Charlie expertly leading the most martial of your forces. It was here that you encountered the Fae Host. Bravely you defended yourselves, your brothers and sisters falling around you in mangled heaps or wrapped in chains. Somehow, you survived, that instinct being the only thing that drove you forward. It was the old man who you heard first. "To me, to me! There is a place!" His ancient voice boomed above the rage of battle, carried along by the winds. Who he was, you can't be sure...
But you ran, injured and bloodied, you made it. Desperately leaping through the window, your last refuge, following Gaius as he drug King Charlie inwards, his body sheathed in a coursing wrap of lightning and a hurricane force of wind forcing him through the barricaded portal. But where did this assistance come from?
Perhaps you are safe now, you think, as the skies turn black with the darkest storm you have ever seen. The shadows of midnight clouds cast a cloak upon the Bad Penny and thunder claps from everywhere, obscuring the sounds of the escaping Lost. Something about that storm though, seems startlingly less frightening than the Fae Host that nearly destroyed you.
Part Two "Time & Treachery"
Time passes slowly as the Lost huddle and work within the Bad Penny. The night sky darkens an already black evening as the first day of the siege comes to an end. Cloistered and contained within the sanctity of the Penny's walls, Changelings scramble to cope with the pain, fear, and pure terror that they just escaped from. Each attends in his or her own way to the work inside, helping his fellows or merely avoiding the thoughts lingering in their heads.
The thunderstorm that raged long into the evening begins to wane in strength. Though still present, its sheltering (or hindering) effects seem to lessen as the night progresses. Still, hushed whispers of the "Old One" speak of both a savior and a traitor. One thing becomes increasingly clear to all the Lost present, someone has sold them out. Perhaps it is the rumors that circulate of Loyalists or the talk of spies in their midst, or just maybe, it's the truth coming to light. In any case, the crippling overlay of paranoia begins to seep into the minds of those present.
The work of the various doctors, medics, and aides seems to have all the injured in line. The diggers below continue to make progress finding a safe exit outside of the fighting. The warriors and guardians stand to protect the front lines for an assault as those less able are shuffled to the basement. It is a cramped and dingy cellar. The moans of the injured, dieing, and fearful create a cacophony of sound against the dank walls. Yet, the diggers muster forward with hand, pick, and shovel in their frantic duties.
Visions of oracles and information from soldiers guide you on your course. Though you wonder if these perceptions are guiding lights or disastrous hallucinations. Can the panic and paranoia seeping in be clouding the judgment of those who have taken the reigns of leadership here? Thoughts and whispers abound...
And then it is heard, low and rumbling at the deepest part of the tunnel, yet permeating the ears of all in the Penny as it is carried upon a breeze emanating from the earthen hole. It is a familiar voice, the one who called you to this place. Old and crackling, the sound of a tired and elderly man, "I cannot hold out much longer... Dig... They persist..."
The soft winds tickling your ears with the voice of the old man fade, the smell of fresh ozone left behind in its place. Who is he? What is he? Friend? Foe? And if he is not the traitor, who is? Maybe one among you...
Part Three "Salvation"
The roll of thunder has lessened, each rumble becoming further away from the previous. Yet, the sound still permeates the Bad Penny as all other noises slowly wane. Lost bustle about, intent on the tasks at hand, and lost in their own minds. Conversation falls, leaving only the shuffle of the refugees and that slow, steady thunder.
A woman sits at the window, staring outwards through a crack in the boards. The thick cloak of night is too dense, too unending for Gaea to see clearly. She whispers faintly, throughout the long night, talking to her God, herself, or some other entity, none can be sure. She feels a faint breeze tickle her face, and without reason, Gaea knows that she is heard.
Sometime, long after midnight it happens. The thunder ceases and the storm abruptly halts. For a split second, no one moves and the silence is deafening. The thud of Clara's basket of ribbons and medical supplies dropping to the floor reverberates against the ears of the Bad Penny's guests. Her voice cracks, fear heady in her words. "The Old One has fallen," Clara states knowingly, her visions unfailing.
Then, the small crack in Gaea's window becomes a gaping hole as a beaten, bloody body is hurled through. Landing sprawled across her lap is the form of what looks to be a man. He is dwarfed in height from his haunched back and pudgy around the midsection. His once brown robe has been shredded to mere rags and blood seeps from his eyes, ears, nose, mouth, and pores. The remaining sparse strands of white hair blow about on his head in a constant wind. He is barely recognizable, looking more of a bloody doll than a man, but his eyes are open revealing a kindly and nurturing soul who stares at Gaea with deep sorrow. Shaken and strained he says, "Run... I am sorry," and promptly falls unconscious.
Drums bang. Footfalls and shouts are heard from the broken window. The clang of metal and screeches of inhuman things echo. The horn sounds one final time. And the Lost panic.
Medics begin to scatter, hauling the injured through the tunnel. Vermin and others look up from their tunnels, now almost complete, and realize exactly what's going on. The diggers double their work effort with abject terror at their backs, pushing them forward. Those martial break from the digging and move topside, to the inevitable combat.
It is Saga who first steps up to direct the frightful mob, "Diggers at front, move the injured behind them. If you can carry the wounded, do so. If you able to fight, at the back!" The lion-man roars and steps to defend those escaping.
Gaius steps behind him, having come from the basement. Dirt and mud cake his skin and previous wounds. He receives a gentle and wary look from Edria as she rushes the final ill past him and into the basement. Brandishing his weapon, Gaius looks to Saga with a stoic nod, a knowing indication of the battle to come. "It is a good day to die." Without waiting from a response from Saga, the voice of Nemo is heard, "Screw dying, it is a good day to live, sucks to be the other guys!"
Unsure what to do with the heap on her lap, Gaea turns to Elias as he is blowing past her towards the tunnel, "You! Take him. Carry him out." Elias looks at her dumbfounded, but seeing that his exit will be faster if he acquiesces, scoops the bloody man into his arms and runs. Gaea takes her position next to Morgan Silver and the other combatants. The older warrior is laughing madly, weapons at the ready.
A shout from the basement is heard, "We are through!" However, such good news matters little to the warriors of the front lines who now stand to confront the Fae host breaking in.
Massive beasts of ice, small imps with needle hands, Changelings with mail and sword and manacle, and the Fae collide with the small defenses. The Black Widow laughs coldly over the crowd and participants are wrought with a helpless sorrow. A greenish ichor crawls through the broken walls with a life of its own, consuming the solids and leaving nothing but an acrid stench behind. Nightmares come to life, forming as shadows that leak from the ears of the Lost.
It is a slaughter.
Overwhelmed, a shout goes out from Fast Eddy, "Fall back you idiots! FALL BACK!" As he gives the call, he looks around his joint, his life's work. He sighs and says, "Well, I guess rebuilding this fucking place was going to have to happen anyways, considering how much of it has been soiled by the fair fucking folk." Slowly, Eddy turns to Athanor who has been standing by the fireplace in defense, awaiting his word, "Do your thing, kid."
Warriors retreat, heading towards the tunnels, praying that they have given enough time for others to escape ahead. The Gentry push against the defenses, breaking the last of Nemo and others' hard-worked, earthen walls protecting the basement. A grim but determined scowl appears on the face of Athanor. He nods, remembering an earlier, tense conversation. He turns to face the coming Gentry, and a look of deep concentration clouds his expression. He gestures, and the crackling fire twists and leaps out of the hearth. It slithers and swirls around Athanor like fiery snakes, the air shimmering with heat.
It is the Armsmaster who is first through of the Fae. He cocks his head, seemingly puzzled by the flaming entity before him. "What is the Kriegsmachine be doing so far from Her lands?" he muses out loud.
It is terror that strikes Athanor first, and the flames die slightly. But the instant passes and he is overcome. A force not wholly his own and beyond his control lashes outwards. His face scarcely resembling the man and looking more of the Fae. The Wyrd takes him.
Those in the rear of the evacuating Lost first hear the explosion then smell the smoke. Fast Eddy is quick to join the last ranks as he looks at those next to him with a smugness, "Don't fucking ask."
It burns. White hot flames lap across the Penny, dancing and eating, fueled by hate and rage. Wafts of heat can be felt against the backs of the line and a few can note an orange glow in the distance.
"Light!" Vermin's voice is heard ahead of tunnel one. The Lost push, crawling out of their earthen savior. They huddle and look around, miles away from the Penny, slipped through the Hallow and now on "real" soil. Though, the smoke can still be seen, billowing in the distance.
Tunnel two is smaller and less Changelings move through it. Forcing their way through the topsoil and out, they too come to find that they are miles away from both the Penny and the other tunnel.
The sun peeks its eyes above the horizon. Dawn is breathtaking. The bright glow of morning's breath alerts you to what remains. You are separated. You are scarred. And, you are saved.
OOC Info
For information about the Bad Penny you may contact...
Kyle Massey - player of Ed Clerogen, the IC owner/operator of the Bad Penny.
Stephanie Williams - the ST overseeing the Bad Penny's DPotM location and event as EC ARST Lost. If you intend to proxy to the Bad Penny, please send proxy information to Stephanie.
